Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Thursday, June 8, for a Q&A with Unity's Content Pipeline group here on the forum, and on the Unity Discord, and discuss topics around Content Build, Import Workflows, Asset Database, and Addressables!
    Dismiss Notice

Dependency on the VR & XR built-in packages

Discussion in 'Input System' started by Remiel, Apr 12, 2020.

  1. Remiel

    Remiel

    Joined:
    Oct 17, 2012
    Posts:
    103
    The new input system has a dependency on the VR & XR built-in packages that should be removed before you guys release it. Just letting you know.

    The long version:
    I just created a new project in the latest stable build of Unity 2019.3. Disabled unneeded built-in packages, and then added the latest available version of the new input system. Bam, the project can't compile because of dependency on XR:

    Library\PackageCache\com.unity.inputsystem@1.0.0-preview.5\InputSystem\Plugins\XR\XRSupport.cs(108,16): error CS1069: The type name 'InputDeviceCharacteristics' could not be found in the namespace 'UnityEngine.XR'. This type has been forwarded to assembly 'UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' Enable the built in package 'XR' in the Package Manager window to fix this error.

    I open the built-in packages again and this time enable XR. Yet the project still can't compile, this time with an error:
    Library\PackageCache\com.unity.inputsystem@1.0.0-preview.5\InputSystem\Plugins\XR\TrackedPoseDriver.cs(178,17): error CS0103: The name 'XRDevice' does not exist in the current context

    I stay there staring at my screen like an idiot, thinking about how I can make this blasted input system work. Then I remember that you guys did some refactoring and moving stuff around in XR and VR packages. So, this time I go back to the built-in packages and enable VR.

    Voila, finally it compiles.
    I'm posting this long version just in case anyone else ends up wracking their brains why they can't get the Input System to compile in an empty project.
     
  2. JamhammerDev

    JamhammerDev

    Joined:
    Jul 11, 2015
    Posts:
    28
    Ah! Thanks for this, helped solve our issues.
     
  3. DevATsci

    DevATsci

    Joined:
    Jul 23, 2020
    Posts:
    48
    We have this exact issue now and it is a minefield. Very frustrating.