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Dependency Hash of Custom Shaders Are Different on Different Machines

Discussion in 'Asset Bundles' started by onur-gg, Oct 10, 2019.

  1. onur-gg

    onur-gg

    Joined:
    Dec 14, 2015
    Posts:
    12
    Hi,

    After I upgraded from 2017.4.30 to 2018.4.10. I realize that custom shaders are generating different dependency hash. As a result we generate different bundle hashes for every development machines. Can someone confirm it's a bug or weird normal way for custom shaders.

    I am %100 sure that it's not caused by version control system, and it's working as expected on 2017.4 LTS.
    I also report a bug (Case 1190390) you can download and reproduce issue
     
  2. HugoClip

    HugoClip

    Joined:
    Feb 28, 2018
    Posts:
    52
    Bump, sorry for the necro.

    But I am having this issue with 2019.4.22. It's pretty terrible as I am using the content update in the addressables system and this completely breaks the process if 2 different machines are used.
    @unity_bill