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Feedback Denoiser Radius Property Path

Discussion in 'High Definition Render Pipeline' started by dbil, Feb 1, 2022.

  1. dbil

    dbil

    Joined:
    Oct 12, 2020
    Posts:
    3
    Hello,
    while experimenting with HDRP features, I found it odd that the property filterSizeTraced has the editor display name "Denoiser Radius" (found at Light > Shadows > Shadow Map > Ray Traced Shadows > Denoise). Although the property path is found in the documentation, it is hard to know what setting in the editor it corresponds to if you're not familiar with the package. Relying on the property path being copied from the editor via the right-click menu doesn't seem logical to me.

    This is the statement inside the Editor/Lighting/HDLightUI.cs file inside the HDRP library that I am talking about:

    Code (CSharp):
    1. EditorGUILayout.PropertyField(serialized.filterSizeTraced, s_Styles.denoiserRadius);

    What is the reason for the difference in naming? Or is it something that could be improved?