Hi khos, I downloaded/played the itch.io version. Performance: Seems to be ok. No issues on my 4-year-old "high-end" machine Finished/polished state: In my opinion the overall style and the abstract feel it has seems to be approx. 80% finished. It sort of makes me want to discover more, which I think is a good sign for a first impression. Furthermore, the blocked area (which seems to be the next level) is a good idea to emphasize this feeling. However, the implementation of the game idea is in prototype state. I think there is still a lot to do to call it a beta version, mostly because the player movement needs to have a lot of polish (mouse movement too fast, feels kind of rigid and not dynamic, jumps are too long). Besides platformers, first-person is probably the most used game mechanic and players are used to a certain standard. You are kind of competing with a lot of games in this regard What first-person games are you playing right now? There is a lot of subtle movement to consider that is not obvious right away. Study it by playing games with similar mechanics, watching videos and reading texts on how to improve that (if you're not already doing this). Maybe try to make a science out of it. Another thing is the placement of objects. Honestly speaking, I felt a bit lost when trying to build something Nonetheless, I would suggest to improve the player movement first to make a player feel more like being in the world and not just controlling something on a screen. Object placement is based on this, I think, and can be improved later. After all, if you are just doing this to learn how to develop games, you shouldn't take my advice too seriously, but if you want to make a profit out of this game one day, there is a lot to iterate on. BTW, a WebGL version is a good idea Making the process of starting the game easier is definitely a plus. This way you will also optimize on your project more naturally in terms of performance. On the other hand, if you do not plan to release on this platform at all, this could mean an extra overhead in terms of working on compatibility, which you probably don't want to have. I'm also planning to showcase something, but the first playable version is still in the making... I'll let you know!