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DeleteFace throwing NullReferenceException error on iOS build

Discussion in 'World Building' started by UDN_40a11800-ad02-469e-85be-86b7fc59134e, Nov 7, 2019.

  1. UDN_40a11800-ad02-469e-85be-86b7fc59134e

    UDN_40a11800-ad02-469e-85be-86b7fc59134e

    Joined:
    Dec 28, 2016
    Posts:
    1
    As per the subject I am getting an error with DeleteFace(face). Works fin in editor not on iOS build.

    Unity vers:
    2018.3.11f1

    ProBuilder:
    4.1.0 (package manager)

    Interestingly DeleteFaces(faces) works fine on both editor and device.

    Script stripping is unticked (off) in preferences
    Have removed and reinstalled probuilder

    Appreciate any help.


    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object.
    2.   at UnityEngine.ProBuilder.SharedVertex.GetSharedVertexLookup (System.Collections.Generic.IList`1[T] sharedVertices, System.Collections.Generic.Dictionary`2[TKey,TValue] lookup) [0x00000] in <00000000000000000000000000000000>:0
    3.   at UnityEngine.ProBuilder.ProBuilderMesh.get_sharedVertexLookup () [0x00000] in <00000000000000000000000000000000>:0
    4.   at UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFaces (UnityEngine.ProBuilder.ProBuilderMesh mesh, System.Collections.Generic.IList`1[T] faceIndexes) [0x00000] in <00000000000000000000000000000000>:0
    5.   at UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFaces (UnityEngine.ProBuilder.ProBuilderMesh mesh, System.Collections.Generic.IEnumerable`1[T] faces) [0x00000] in <00000000000000000000000000000000>:0
    6.   at UnityEngine.ProBuilder.MeshOperations.DeleteElements.DeleteFace (UnityEngine.ProBuilder.ProBuilderMesh mesh, UnityEngine.ProBuilder.Face face) [0x00000] in <00000000000000000000000000000000>:0
    7.   at SliderController.Start () [0x00000] in <00000000000000000000000000000000>:0
    8.