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Discussion in 'Animation' started by b16tran, Feb 18, 2014.

  1. b16tran

    b16tran

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    Any suggestions?
     
  2. Alf203

    Alf203

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    You mean like stomping a Goomba and then they go flat like a pancake ? I'd use Blendshapes, you can animate them programatically or just make an actual animation.
     
  3. b16tran

    b16tran

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    Yeah. But what if it's a more complex character with bones that is animated? Blendshapes wouldn't exactly work if the character can be in any position.
     
  4. Alf203

    Alf203

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    If you already have the bones to work with, then why not just scale the bones to create deformation ? :confused:
     
  5. b16tran

    b16tran

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    The way Maya scales bones is different than Unity, which causes issues. There are workarounds to this, but I was hoping there would be an easier method.
     
  6. Alf203

    Alf203

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    Are you referring to Segment Scale Compensation ?
     
  7. b16tran

    b16tran

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    Yeah, so going through Max fixes the problem?
     
  8. Alf203

    Alf203

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    That is one way.

    Otherwise I guess you could turn that option off for your bones in Maya to get same result in Unity, but you probably already knew that. If you need that option I've read somewhere that using constraints in Maya it is possible to have it exporting properly to Unity though I haven't tried myself.
     
  9. b16tran

    b16tran

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    Alright. Thanks! I'll mess around and try some things.