Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Voting for the Unity Awards are OPEN! We’re looking to celebrate creators across games, industry, film, and many more categories. Cast your vote now for all categories
    Dismiss Notice
  3. Dismiss Notice

Delete blend tree

Discussion in 'Animation' started by AndersMalmgren, Mar 1, 2018.

  1. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    Hey there.
    How can i delete this blend tree?

    upload_2018-3-1_20-13-31.png
     
  2. thehen2

    thehen2

    Joined:
    Apr 1, 2014
    Posts:
    54
    I too would like to know this.
     
  3. joaobsneto

    joaobsneto

    Joined:
    Dec 10, 2009
    Posts:
    152
    Me too.
     
  4. joaobsneto

    joaobsneto

    Joined:
    Dec 10, 2009
    Posts:
    152
    The idea is to keep the rest of the blend tree hierarchy and just remove the parent blend tree that is no longer in use.
     
  5. GarveySoftware

    GarveySoftware

    Joined:
    Sep 28, 2018
    Posts:
    6
  6. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,459
    No need to waste 25$ on this.

    My bad, my previous answer (that I deleted) was wrong:
    • select the state that contains the blend tree,
    • remove the "motion" in the Inspector.
    Corrected image:

    Capture.JPG
     
    malekmuntaha likes this.
  7. GarveySoftware

    GarveySoftware

    Joined:
    Sep 28, 2018
    Posts:
    6
    $25 bucks spent on solving a huge workflow issue with blend trees and animator controllers is hardly a waste of money...

    Either way your proposed solution doesn't really solve the problem. If you remove the blend tree from the state it will delete the entire hierarchy, including the child blend tree that they want to save. Short of hand coding a script to delete the parent and re-add the child blend tree to the state, there is not a solution here that the existing editor toolset provides. Which is where my editor comes in, along with bunch of other time saving features.
     
  8. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,459
    Indeed but it wouldn't take that long to remake it.

    I'm not trying to diminish your efforts; I'm sure you'll have success.
     
    Last edited: Jan 31, 2020
  9. KKmainK

    KKmainK

    Joined:
    Sep 7, 2016
    Posts:
    11
    LOL......are you not seeing that your solution just brings more hardship to what was initially the problem.....I think GarveySoftware is a genius.
     
  10. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,459
    Removing the motion as described in my corrective post quoted below is more hardship? Really?

     
  11. KKmainK

    KKmainK

    Joined:
    Sep 7, 2016
    Posts:
    11
    Hahaha.....Bro removing the motion and starting the blend tree over again.....that S*** can kill tbh
     
  12. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,459
    You don't need to do that, I explained that my post was wrong, that I deleted it and posted the right solution. Maybe you should pay more attention when you read.
     
  13. KKmainK

    KKmainK

    Joined:
    Sep 7, 2016
    Posts:
    11
    Right!! Paying attention when I read is something I need to work on mahn fr...thanks for pointing out the problems I have and telling me how to go about them it means a lot to me honestly:). You're the best.