I'm looking into a proper game dev rig and have been having a really hard time finding updated specs on Unity and what hardware I should be aiming for. It would be really helpful if someone could make a sticky of the actual specs/requirements for running Unity, such as: 1. Multi-core support - and by extension what, therefore is the best current CPU for Unity 2. GPU-related - can Unity use CUDA, is PhysX aided by getting a prosumer (gamer) card, etc..? 3. RAM speed 4. HD/SSD/Hybrid Drives - some benchmarking and discussion of script compiling and stuff 5. AMD vs. Intel 6. Radeon vs. GTX .... what affects lightmapping times? .... is your system build capable of realtime editing (in the Game window) .... can you edit at full spec (highest graphics settings, etc...)? Surely lots of other questions need to be asked as well. I've tried this site, Tom's Hardware, websearch... loads of sites.... and it's been difficult to get straight (and current) answers to anything. So if you know how Unity works and what effect hardware has and why please chime in. The sort of build I had in mind (based on Cinema 4D/3DCoat specs) is roughly: fastest i5 (single core speed is all-important), standard speed RAM, SSD, GTX 1060 (price/CUDA - for 3DCoat - /speed balance). Overclocking is pointless and even though I'd favour an i3 for price and fewer cores (less waste) they underperform in benchmarking and according to general consensus fairly suck at gaming - even though the specs are great.