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Help Wanted Define objects in scene that can't be manipulated by the editor tools?

Discussion in 'EditorXR' started by Underwurlde, Mar 3, 2021.

  1. Underwurlde

    Underwurlde

    Joined:
    Jul 6, 2017
    Posts:
    6
    I'm probably missing something obvious but is there a way to designate objects in a scene that should not be able to be selected when using XREditor in play mode? I'm using the Context Manager.

    Use case is for things like large decorative objects in a level that have been locked down for the design, it would be handy to prevent them for being accidentally moved by team members who just want to edit the traversable sections of a game level. Thanks.
     
  2. Underwurlde

    Underwurlde

    Joined:
    Jul 6, 2017
    Posts:
    6
    Ah, think I've found it, just lock them in the hierarchy and then they can't be selected.
     
    amirebrahimi_unity likes this.
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