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Graphics Deferred Terrain Shininess

Discussion in '5.2 Beta' started by AustinRichards, Sep 6, 2015.

  1. AustinRichards


    Apr 4, 2013
    Bug Report Case 725327

    Hi. I'm using the new 5.2 Unity. I saw in the release notes there were some fixes for terrain in the differed rendering path. It looks like this caused an issue.

    I am using the Legacy Diffuse terrain shader (Because all the other 1s are WAY TOO SHINY even on lowest settings).

    As soon as I updated from 5.1 to 5.2 the shininess showed up on legacy diffuse, but it only exists in deferred. In forward, the terrain looks good and perfect.


    MrEsquire likes this.