Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Thursday, June 8, for a Q&A with Unity's Content Pipeline group here on the forum, and on the Unity Discord, and discuss topics around Content Build, Import Workflows, Asset Database, and Addressables!
    Dismiss Notice

Graphics Deferred Terrain Shininess

Discussion in '5.2 Beta' started by AustinRichards, Sep 6, 2015.

  1. AustinRichards

    AustinRichards

    Joined:
    Apr 4, 2013
    Posts:
    321
    Bug Report Case 725327

    Hi. I'm using the new 5.2 Unity. I saw in the release notes there were some fixes for terrain in the differed rendering path. It looks like this caused an issue.

    I am using the Legacy Diffuse terrain shader (Because all the other 1s are WAY TOO SHINY even on lowest settings).

    As soon as I updated from 5.1 to 5.2 the shininess showed up on legacy diffuse, but it only exists in deferred. In forward, the terrain looks good and perfect.

    Deferred:


    Foward:
     
    MrEsquire likes this.