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Bug Deferred shading in build doesn't work

Discussion in 'Universal Render Pipeline' started by gentmo, Oct 20, 2021.

  1. gentmo

    gentmo

    Joined:
    Aug 13, 2018
    Posts:
    5
    Hi, anyone successfully make a build using deferred rendering? It seems the deferred path works in the editor but doesn't work when in build(). Below is the default template scene in build. Opaque object disapeared.I'm using urp12 on 2021.2b14. I tried different version but no success.
    Deferred.png