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Deferred rendering with URP 12 on the Oculus Quest

Discussion in 'Graphics Experimental Previews' started by demonixis, Apr 15, 2021.

  1. demonixis


    Aug 20, 2013
    Hi there,
    I'm playing with URP 12 and the new deferred renderer, which is just what I was looking for. On the Oculus Quest, it seems that the universal renderer fallbacks to Forward rendering. Is there something to do to prevent it?