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Deferred rendering with URP 12 on the Oculus Quest

Discussion in 'Graphics Experimental Previews' started by demonixis, Apr 15, 2021.

  1. demonixis

    demonixis

    Joined:
    Aug 20, 2013
    Posts:
    185
    Hi there,
    I'm playing with URP 12 and the new deferred renderer, which is just what I was looking for. On the Oculus Quest, it seems that the universal renderer fallbacks to Forward rendering. Is there something to do to prevent it?