What is the status of deferred rendering? Is it still disabled/not supported in the latest 5.4 release? We don't have a forward renderer fallback in our game yet, I am trying to figure out if it's worth investing the time to create one or wait for webgl support for deferred rendering? Thanks.
Although we will try to fix deferred rendering on windows as soon as possible, I am afraid we still don't have an ETA yet. Therefore I suggest you implement a forward rendering fallback.