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Deferred rendering reduced frame rate to 30 fps

Discussion in 'General Graphics' started by LootlabGames, Oct 5, 2017.

  1. LootlabGames

    LootlabGames

    Joined:
    Nov 21, 2014
    Posts:
    343
    So I have been making my game for about 4 years now.
    And I still have a lot to learn when it comes to the graphics engine.

    I am using Gaia and CTS shaders and deferred rendering is preferred.
    I read up on deferred rendering so I figured I would give it a go.

    All seems fine in the editor frame rate is about the same as it was when using forward rendering.
    It's when I build the game that I see a difference.
    I get like 160 fps in forward and 30 ish in deferred.
    Am I missing a setting here somewhere or does it normally perform that badly?

    I am using a Geforce GTX 1080 FTW card.
    Intel I7-5820K CPU @ 3.30 GHz
    64 GB RAM
     
  2. DanielDickinson

    DanielDickinson

    Joined:
    Aug 4, 2013
    Posts:
    278
    I can say with some confidence that you shouldn't be losing that much performance. Try building a debug version and attaching your profiler. If you're unsure, post your profiler results back here :).