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Deferred Rendering not working with 2d Tilemap

Discussion in '2017.2 Beta' started by CosmicBoy, Jul 14, 2017.

  1. CosmicBoy

    CosmicBoy

    Joined:
    Apr 16, 2014
    Posts:
    33
    Anyone have any idea why the tilemap refuses to work with deferred rendering? All items in the scene are using the standard shader, if I use a tilemap sprite separately as a singular sprite, that seems to work.

    upload_2017-7-14_16-9-37.png

    edit : The only dynamically lit shader that seems to work with the Tilemap and Deferred rendering is the "Sprites/Diffuse" shader.
    1.PNG
     
    Last edited: Jul 14, 2017
    seobyeongky likes this.
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    738
    We are looking into this difference between the TilemapRenderer and the SpriteRenderer with the reported bug case.
     
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