Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Deferred Rendering not working with 2d Tilemap

Discussion in '2017.2 Beta' started by CosmicBoy, Jul 14, 2017.

  1. CosmicBoy

    CosmicBoy

    Joined:
    Apr 16, 2014
    Posts:
    35
    Anyone have any idea why the tilemap refuses to work with deferred rendering? All items in the scene are using the standard shader, if I use a tilemap sprite separately as a singular sprite, that seems to work.

    upload_2017-7-14_16-9-37.png

    edit : The only dynamically lit shader that seems to work with the Tilemap and Deferred rendering is the "Sprites/Diffuse" shader.
    1.PNG
     
    Last edited: Jul 14, 2017
    seobyeongky likes this.
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    We are looking into this difference between the TilemapRenderer and the SpriteRenderer with the reported bug case.