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Question Deferred render path: Lights broken in build vs editor. (**0b16**)

Discussion in '2021.2 Beta' started by thiskidcalledtom, Oct 16, 2021.

  1. thiskidcalledtom

    thiskidcalledtom

    Joined:
    Nov 9, 2017
    Posts:
    35
    Hello, in the editor my lights behave correctly. but in build they're broken. Im unsure how to explain it.

    (2021.2.0b16)

    I have tried:
    • turning off stripping of unused assets
    • forcing d3d11 cia cmd
    • messing with URP render asset
    • enabling GI
    And none of them have fixed the issue.

    Does anyone know what might be causing this? and how to fix. Thank you

    Build:
    Build.png


    Editor: Editor.png

    Any help is much apprechiate thank you!
     
  2. thiskidcalledtom

    thiskidcalledtom

    Joined:
    Nov 9, 2017
    Posts:
    35
    I have fixed it!

    Im not sure if this is deferred only issue. But on your Render asset Do NOT tick "Native Render Pass" !

    I hope i helped some people! :)
     
    LeonhardP likes this.