Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  3. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Graphics Deferred reflection probes?

Discussion in '5.2 Beta' started by yezzer, Jul 14, 2015.

  1. yezzer

    yezzer

    Joined:
    Oct 30, 2009
    Posts:
    143
    Does anyone know if these deferred reflection probes are any faster to compute? I'm working on a VR project that really *really* would benefit from just *one* realtime reflection probe with no timeslicing, with box projection on.

    Currently in 5.1 just one is way too slow - and that's with a 780ti. Anyone know if if the deferred reflection probes in 5.2 are any faster?

    [edit: too slow in VR, DK2]

    Thanks!