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Graphics Deferred reflection probes?

Discussion in '5.2 Beta' started by yezzer, Jul 14, 2015.

  1. yezzer


    Oct 30, 2009
    Does anyone know if these deferred reflection probes are any faster to compute? I'm working on a VR project that really *really* would benefit from just *one* realtime reflection probe with no timeslicing, with box projection on.

    Currently in 5.1 just one is way too slow - and that's with a 780ti. Anyone know if if the deferred reflection probes in 5.2 are any faster?

    [edit: too slow in VR, DK2]