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Default speaker mode reverting to Mono when changed to Raw

Discussion in 'Editor & General Support' started by elisa_unity945, Jun 28, 2018.

  1. elisa_unity945

    elisa_unity945

    Joined:
    Dec 4, 2017
    Posts:
    1
    Settings gets forced to Mono both when manually changing Project Settings > Audio > Default Speaker Mode to Raw in Editor and when scripting AudioSettings.Reset and setting config's speakerMode to AudioSpeakerMode.Raw. It happens in build.

    Am I missing another settings that might have to be changed in order to allow for Raw mode?

    (Using Unity version 2017.4.3f1)
     
    Last edited: Jun 28, 2018
  2. jatherton

    jatherton

    Joined:
    Apr 20, 2017
    Posts:
    1
    I am facing this issue as well. Did you ever resolve it?
    I am using Unity version 2018.2.11f1.
     
  3. MrFuzzzy

    MrFuzzzy

    Joined:
    Feb 27, 2019
    Posts:
    13
    2019.2.0. release notes: Audio: Removed "raw speaker mode" option from Project Settings for audio, as it was never usable and made the matching enum value obsolete.

    I would really like to use this mode as well