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Default GameObject Tag: Player already registered

Discussion in 'Editor & General Support' started by Warp boy2, Dec 26, 2010.

  1. Warp boy2

    Warp boy2

    Joined:
    Nov 12, 2010
    Posts:
    216
    so..when i build my game, it doest not work, and in the crash log it tells me GameObject tag : Player already registred

    i removed the tag player from the player.. and he is not a prefab, he is a actual object in the game..

    in the test mode it works fine, but in the built game it does not

    anyone know the reason of this?
     
  2. appels

    appels

    Joined:
    Jun 25, 2010
    Posts:
    2,687
    remove the tag from the tag list.
     
  3. Warp boy2

    Warp boy2

    Joined:
    Nov 12, 2010
    Posts:
    216
    done

    now, it gives another error, this one does not specify nothing i can reconize..

    maybe someone will find if familiar if i post it.. i dont know

    Code (csharp):
    1.  
    2.  
    3. Mono path[0] = 'D:/Documents and Settings/Administrador/Desktop/Nova pasta/beta_Data/Managed'
    4. Mono path[1] = 'D:/Documents and Settings/Administrador/Desktop/Nova pasta/beta_Data/Mono'
    5. Direct3D:
    6.     Version:  Direct3D 9.0c [nv4_disp.dll 6.14.10.9148]
    7.     Renderer: NVIDIA GeForce 6100 nForce 405
    8.     Vendor:   NVIDIA
    9.     VRAM:     256 MB
    10.     Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
    11. desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
    12. <I> Initializing (RawInput).
    13.  
    14. <RI> Input initialized.
    15.  
    16. Non platform assembly: data-0157EA18 (this message is harmless)
    17. Non platform assembly: data-015E1510 (this message is harmless)
    18. Internal thread activation error. Activating object that has not been fully thread loaded.
    19.  
    20. (Filename: ..\..\Runtime\Serialize\PersistentManager.cpp Line: 785)
    21.  
    22. Platform assembly: D:\Documents and Settings\Administrador\Desktop\Nova pasta\beta_Data\Managed\UnityScript.Lang.dll (this message is harmless)
    23.  
    24.  
     
  4. Warp boy2

    Warp boy2

    Joined:
    Nov 12, 2010
    Posts:
    216
    got it working!

    this error right here

    Internal thread activation error. Activating object that has not been fully thread loaded.


    was a scripting problem i was having
     
  5. Dr_SuiuS

    Dr_SuiuS

    Joined:
    Jun 20, 2019
    Posts:
    7
    Didn't work for me but I found another way:
    Close Unity, open your project folder, then navigate to
    ProjectSettings\
    and open
    TagManager.asset
    with your text editor.
    If you see two tags with same names in there(e.g "- Player" and "- Player"), remove one of them and save the document.
    Open the project in Unity and everything should be working :)
    EDIT:
    If it still gives the same error, remove the second name from the document too(this happens because this is a default tag and it is registered in Unity's code, so it doesn't need to be in the Tag Manager).