Hi! I want to make a game where is an Internet connection is not required So question is next: can I build my project with already prepared version of config? I need that for next case: user can start first game session without internet connection, so he will not have cached version of config. (i decided to store my balance in config and can't start game without it) I know about methods like below: Code (CSharp): public string GetString(string key, string defaultValue = ""); but it is not the most comfortable way when you have more than hundred fields. And it quite uncomfortable to manage when you have hundreds of fields in dashboard AND hundreds of fields in c# script. Every change sounds like hell So I have a suggestion: it will be great if when pulling config from editor - last pulled version is saved as default. Or maybe use modified local version in editor.