Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Default channels (created by NetworkManager)?

Discussion in 'Multiplayer' started by _Adriaan, Sep 21, 2015.

  1. _Adriaan

    _Adriaan

    Joined:
    Nov 12, 2009
    Posts:
    481
    I was told that channel 0 is the default reliable channel and channel 1 is the default unreliable channel. However, the list of channel types is much longer and I'd love to use some of them (e.g. StateUpdate)!

    If these channels are created by the NetworkManager by default, what are they or how can I find them? And if these channels are not created by the NetworkManager by default, how can I create / add one?
     
  2. Firoball

    Firoball

    Joined:
    Aug 6, 2015
    Posts:
    60
    Check "Advanced Configuration" on your NetworkManager Component in the editor. There you get the channel list.

    Took me a long time to find that as well. I was trying to fiddle around in script... :p
     
    zhangjin_, ErebusWolf and _Adriaan like this.