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Bug Default 3D URP Project iOS Build with 7 Errors

Discussion in 'Universal Render Pipeline' started by TerryGagosian, Mar 15, 2022.

  1. TerryGagosian

    TerryGagosian

    Joined:
    Apr 23, 2020
    Posts:
    8
    Hi, I found 7 errors (they are all same logs) with default 3D URP project building in iOS platform.

    7 errors with xcrun: error: SDK "iphoneos" cannot be located

    and build success with

    Build completed with a result of 'Succeeded' in 37 seconds (36862 ms)

    Unity 2021.2.14f1 Apple Silicon
    macOS Meterey 12.2.1
    Xcode 13.2.1
    스크린샷 2022-03-16 오전 8.26.01.png
     
    antnasce likes this.
  2. mrm83

    mrm83

    Joined:
    Nov 29, 2014
    Posts:
    345
    Any updates? getting same thing.
     
    antnasce likes this.
  3. antnasce

    antnasce

    Joined:
    Apr 27, 2019
    Posts:
    12
    Is there a workaround for this? Other than not making it a URP project?
     
  4. antnasce

    antnasce

    Joined:
    Apr 27, 2019
    Posts:
    12
    Ok, I MIGHT have figured out a workaround, but need to confirm...

    The workaround was to Disable the options in Project Settings > Burst AOT Settings >

    [ OFF ] Enable Burst Compilation
    [ OFF ] Enable Optimizations.

    After disabling and relaunching, the project built without errors...
     
    jmgek and Catsr like this.