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Decoding Ambisonics from Unity for custom Loudspeaker configurations

Discussion in 'VR' started by MarcusMelcos, Jun 5, 2020.

  1. MarcusMelcos

    MarcusMelcos

    Joined:
    May 13, 2020
    Posts:
    1
    Hello.

    I've recently been researching into the capabilities of the Ambisonics Decoder SDK within Unity and supporting decoder plug-ins. My research so far has led me to believe that it's not possible to output to more than 4 loudspeakers from Unity - due to a known bug in its SDK, as well as binaural limitations from plug-ins like Resonance and Oculus.

    I'm creating a VR application within Unity, and my goal is to allow users to input a custom configuration (both position and quantity) of loudspeakers through a UI and have the application run successfully through their own loudspeaker setup.

    Does anyone know how or have any recommendations for achieving this? Is there a workaround to achieve this through the Unity environment, or is a separate middleware necessary? Also, is it possible to encode sound sources, 1st and possibly 2nd order, within Unity?

    Thanks for all your help.
     
  2. juanrusa

    juanrusa

    Joined:
    Dec 23, 2021
    Posts:
    1
    Did you make any progress? I'm currently working on the same as you, trying to play audio on a custom array of speakers.