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Decision

Discussion in 'General Discussion' started by nenadlav, Jul 30, 2012.

  1. nenadlav

    nenadlav

    Joined:
    Jan 13, 2011
    Posts:
    2
    Hi, i want to make a game, but i do not know what programs i use to make. Here is a list of programs i think is best for that:

    Programming: C# or Java Script (I can not decide, what do you think)
    Game Engine: Unity 3d (of course)
    Modeling Software: Google SketchUp (for building and non organic models), Blender 3d or Sculptris (I can not decide, what do you think is better for organic models and easiest to learn, also about Sculptris i heard that the problem is that the model is made ​​of triangles, animations are not properly made)
    Concept Art: Gimp ( as Photoshop alternative)
    Sound Design: Audacity (I can not decide, what do you think, there is probably a better program, but must be free)

    PS: I think that is all, if i forgot something feel free to add, also did not know where to put this post so I put it here, and apologize for bad English.
     
  2. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    My preferences:

    Programming: C#
    Modelling: I hate it, so I don't do it
    Concept Art: Gimp
    Sound Design: Haven't delved into it, but Audacity is pretty good as far as I can tell.
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Programming: Unityscript.
    Modeling: Blender, don't bother with Sketchup.
    Art: Photoshop preferably.
    Sound: Audacity is OK.

    --Eric
     
  4. TehWut

    TehWut

    Joined:
    Jun 18, 2011
    Posts:
    1,577
    I would not recommend sculptris or sketchup for in-game models. Sculptris polycount is much too high, but they are very useful for baking normal maps to low poly models. Sketchup is good for references, but rarely have correct topology. I suggest you go with Blender.
     
  5. ZeroByteDNA

    ZeroByteDNA

    Joined:
    Jun 18, 2012
    Posts:
    1,042
    Programming: C# (I simply use it in too many places not to use it here as well)

    Modeling: When I dork around with it, I do the simpler things in Sketchup and the more complicated in Blender. I went back to 2D though...my 3D skills, meh. DAZ 3D has (or had, I haven't looked in a wee while) free versions of Studio (high poly), Bryce, and Hexagon.

    Art: Paint.NET and GIMP.

    Sound: Audacity, Acid Xpress, and LMMS.
     
  6. Starsman Games

    Starsman Games

    Joined:
    Jan 30, 2011
    Posts:
    2,152
    Programming: C# (I think you wont find anyone here say otherwise)
    Modeling: Blender
    Art: A mix of Xara (PC) and Pixelmator (Mac). I actually run both computers side by side, with files synced via Dropbox to keep this combo working seamlessly.
    Sound: Garage Band for mixing and composition. Audacity (for conversions into OGG)

    May not be too helpful since the backbone of my queue involves paid apps on Mac OSX.

    I'll go out of my way to note how much I detest Gimp. Seen some people work amazing pieces on it, but I cant help but think how much faster and productive they would be with Pixelmator or Acorn in a Mac.
     
  7. Duskling

    Duskling

    Joined:
    Mar 15, 2011
    Posts:
    1,196
    Programming: C#. UnityScript is fantastic but C# just has a wider range of use and seems to be a bit more powerful.
    Modelling: Blender.
    Art: Photoshop
    Sound: Garageband and Audacity
     
  8. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    Programming: C#
    Modeling: Don't really ever do it, but I use Hexagon (maybe I'll try Blender at some point)
    Art: GIMP, Photoshop, Inkscape
    Sound: Audacity
     
  9. giyomu

    giyomu

    Joined:
    Oct 6, 2008
    Posts:
    1,094
    Programming : C# ( just because having playing with XNA, it was natural choice for me with unity :)..)
    Modeling : well I am not doin 3d much these days, but long time XSI user, now my pref goes to Modo 601, since it get animation capability now.
    Art : Photoshop and graphic gale ( for sprite things case )..pixelmator on mac is very good tho, on PC i like a program called SAI.
    Sound : logic audio on mac ( it cover a wide range of possibility )
     
  10. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    Programming: C#, I don't understand how anyone can use UnityScript or Boo because neither one works properly with MonoDevelop.
    Modeling: Cheetah3D
    Art: Photoshop
    Audio: Audacity
     
  11. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
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    Posts:
    32,401
    I did say otherwise.

    I don't really like MonoDevelop, so I rarely use it.

    --Eric
     
  12. Khyrid

    Khyrid

    Joined:
    Oct 8, 2010
    Posts:
    1,790
    Programming: Unity Script
    Modeling: 3DsMax (but it sucks and I hate it)
    Art: Photoshop
    Audio: Audition and various programs for different sounds.
     
  13. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,986
    Ditto. It is sooo slow and bulky.

    I use JS because I still do a lot of Flash/AS development. I can do C# but haven't really found compelling reason to do so.

    Art : PS/FW/AI whatever is right for the need.
    3D : Blender (Maya a bit)
    Audio : a friend is much better with audio than myself.
     
  14. Moraleidahgo

    Moraleidahgo

    Joined:
    Mar 3, 2012
    Posts:
    107
    Programming: C# (although JavaScript is easier to deal with).
    Modeling: Blender
    Concept Art: Photoshop. If not available, GIMP or Inkscape
    Audio: FruitLoops. If not available, Audacity.
     
  15. khanstruct

    khanstruct

    Joined:
    Feb 11, 2011
    Posts:
    2,870
    I've been using C#, (Visual Studio) though I have yet to see why everyone prefers it. It seems everywhere I look its "oh, you can't do that in C#". Really?

    Well, I'm using it in the hopes that it will make me a more versatile programmer.

    Then I use Photoshop for 2d art and lots of begging for 3d Art and Sound (though I do have Audacity).
     
  16. arkon

    arkon

    Joined:
    Jun 27, 2011
    Posts:
    1,122
    C# using Visual Studio on a PC or via Paralles on a mac.
    Debug only if you really have to using monodevelop.

    2d graphics and textures :photoshop CS4 or higher

    3d models: Cinema 4d (cant beat it IMO)

    Audio I use Cool Edit 2000 still and cant fault it. Sometimes need to use Audacity for when you accuire an annoying 24bit wav.

    edit: Should add the best asset store plugins I use are: Vectrocity for lines, TK2d for 2d, Prime31 stuff for most IOS
    stuff although I have started to migrate some bits to native unity on 3.5.3.
     
    Last edited: Jul 31, 2012
  17. Shudrum

    Shudrum

    Joined:
    Apr 3, 2011
    Posts:
    63
    Maybe out of subject, but I've a question.

    You all say that audacity is a good sound editor. But, have you successfully edit a sound to make it perfectly loopable ? Like a fan sound ?

    Me not, and I've not found a "buyable" soft to do this. (I've try Qbase on a studio, make it on 15 / 30 mins, but I can't buy it).
     
  18. Starsman Games

    Starsman Games

    Joined:
    Jan 30, 2011
    Posts:
    2,152
    How irresponsible of you!!! :p
     
  19. OmniverseProduct

    OmniverseProduct

    Joined:
    Feb 26, 2012
    Posts:
    1,568
    Programming: Don't do it all that often. When I do it's mostly Actionscript 3 and a little bit of C#

    2D Graphics: Adobe CS 5.5 Master Collection (I know not all of them are 2d but I'm proud of owning this lol)

    3D Models: Blender

    Audio: Pro Tools LE 8 with Mbox 2 mini, Native Instruments Komplete 6
     
  20. The-Spaniard

    The-Spaniard

    Joined:
    Jan 7, 2012
    Posts:
    149
    I use UnityScript too (as it's what I started using, and for me, going back and changing all that I've already written to C# would be way too much hassle for a limited benefit), but I do seriously dislike MonoDevelop - particularly the UnityScript autocomplete, which is terrible. What editor do you use instead? (and do you know of any free editors that work nicely with unity?

    Also, to answer OP:
    -UnityScript (javascript)
    -Sculptris (for detailing and sculpting organics), Xnormal for baking maps, Blender for everything else (although it can be a bit of a nightmare)
    -Gimp, a scanner, charcoal/pencil and paper :p
    -Audacity, (but I've hardly done any audio work yet)
     
  21. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,796
    Programming : C# and Visual Studio (you can't beat it :))

    Modelling : I don't model, i gave up after learning it for a month or two and let the pros do my models for me

    Concept Art : I use Photoshop for all my image/marketing work, and a pro concept artist for actual concept art.

    Audio : When I did make some tunes back in the day I used Reason then Cubase. But with soundfx, I get pros to do it for me. And I stick with the programming.
     
    Last edited: Aug 2, 2012
  22. Alex Cruba

    Alex Cruba

    Joined:
    Aug 16, 2011
    Posts:
    564
    Programming: C#
    Because I heard often enough that with c# you are able to do some things that could not be done in java

    Game Engine: Unity 3d
    nothing better out there

    Modeling Software: Blender
    Blender is really good, I would not look left or right for something else

    Concept Art: Gimp ( as Photoshop alternative)
    Ok, I've to do what I've always to do: To clarify that Photoshop is ! >not< ! a program to do concept art. As the name says it's a program to do photo works. For concept art it's completely ineffective. I really don't know why people do a wrong use of a program over 20 years. It's like trying to write a book using a piano. And please: No discussion about it. It's just my meaning and to avoid wasting time.

    If you wanna do concept art, do a professional search which program could cover what you need.

    Sound Design:
    It must be free, so the combination Cubase + Roland Master Keyboard + free vsti plugins don't work.

    You could try out LMMS (Linux MultiMedia Studio) + free vsti plugins. It's not Linux Software, works on Windows. I was using it a long time, but at last I missed a keybord.
     
  23. Bladesfist

    Bladesfist

    Joined:
    Jan 3, 2012
    Posts:
    107
    Programming C#
    I have been using it in the past so I decided to stick with it.

    Modelling Blender
    Could not tell you if this is good or not as I have only installed it to use as an exporter

    2D Art: Photoshop

    Sound: None
     
  24. Gigiwoo

    Gigiwoo

    Joined:
    Mar 16, 2011
    Posts:
    2,981
    Paint.Net - GIMP is okay - I still use it on my Mac, but the user interface is poor, so I use Paint.Net whenever I can. Both are free, both have LOTS of plugins and tutorials.

    Inkscape - for vector art. Also free.

    Unity3D - I prefer C#. Much better in the long run, though I started with Unity Javascript.

    Gigi.
     
  25. nenadlav

    nenadlav

    Joined:
    Jan 13, 2011
    Posts:
    2
    So i think I'll use

    Programming: C#
    Game Engine: Unity 3d
    Modeling Software: Blender 3d
    Concept Art: Gimp
    Sound Design: Audacity

    Thank you guys very much, now I can finally start to make games. :D:cool:
     
  26. funke

    funke

    Joined:
    Sep 17, 2011
    Posts:
    48
    Isn't Illustrator or Inkscape better for 2D arts? Why are people choosing PS/Gimp instead? I thought these are focused on editing.
     
  27. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,796
  28. hafizmrozlan

    hafizmrozlan

    Joined:
    Jun 15, 2012
    Posts:
    117
    Yeah but it's limited to certain country only. Creative cloud is a greater value option. But again, for selected country only.
     
  29. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    They are, which is what confuses me.
     
  30. ZeroByteDNA

    ZeroByteDNA

    Joined:
    Jun 18, 2012
    Posts:
    1,042
    Alex touched upon that in regard to those of us that listed GIMP and those that listed PS. While both GIMP and PS are image manipulation software, GIMP goes beyond that. I doubt that anybody would argue too much that you'd be better off with Photoshop and Illustrator, etc - but for those on a budget, GIMP provides an option to the two. GIMP may stand for GNU Image Manipulation Program, but you can hook up your Wacom and draw...
     
  31. SevenBits

    SevenBits

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    Dec 26, 2011
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    1,953
    The only disadvantage I've found is that it totally does not function out of the box on Macs. Using Gimp.App fails, compiling from ports then running took over 2+ hours, but then actually running Gimp took forever in startup because it had to index the 10,000 fonts I had installed... Ugh. Maybe moving to XQuartz over X11 will yield a better result, but I don't know.

    On Windows is another story. Yes, startup was a short wait, but after that functioning fine. I personally think the best medium for GIMP is Linux, so I boot into a live USB whenever I need to do lengthy work with it.
     
  32. ZeroByteDNA

    ZeroByteDNA

    Joined:
    Jun 18, 2012
    Posts:
    1,042
    I know there's going to be Linux deploy with 4.0, but I'm wondering if we'll see a Linux client at some point. Looking at what I listed: Blender, GIMP, Audacity, LMMS...heck, many of the other tools I use are available for Linux (some ports to Windows and some ports from Windows). Though I'm an admitted Windows pseudo-fanboi, come Jan 1st I may find myself moving to Linux. Almost everything that I would need to do either has a Linux install or can run through Wine...for much of the rest, there are similar enough apps.
     
  33. khanstruct

    khanstruct

    Joined:
    Feb 11, 2011
    Posts:
    2,870
    No.

    I've taken college courses in both, and have worked as a professional graphic designer for years. Illustrator is good for creating vector art, but its far more complicated to get the level of detail provided by Photoshop. If you're making a cartoony game, I suppose you could try Illustrator for concept, GUI and other 2d art. But if you're looking for freehand drawing (via tablet), or detailed GUI elements, Photoshop is the best choice.

    Note: Look at any professional concept artist video on YouTube and see which program they're using.
     
  34. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
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    1,953
    The Linux community will be pleased to hear that. Though, why Jan. 1st?
     
  35. ZeroByteDNA

    ZeroByteDNA

    Joined:
    Jun 18, 2012
    Posts:
    1,042
    Licensing.