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Decals stop rendering at a very short distance

Discussion in 'High Definition Render Pipeline' started by Liderangel, Apr 17, 2020.

  1. Liderangel

    Liderangel

    Joined:
    Jul 8, 2018
    Posts:
    101
    Hi there, we have a small issue with our decals in our project:




    As you can see with that video the decals only render if you are really really close, but otherwise they don't. We are using Unity 2019.2.17f1 with HDRP 6.9.2. I tried to put the Draw Distance even to 100000000000000000000000 and nothing, it's the same alway.
    Everything started to happen when I toggled the Affects Transparent (since now most of our meshes have some kind of shader to hide themselves), of course if I don't toggle that then the decal doesn't even render. These are the decal settings:






    Thanks!
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    936
    Hi, I know this is not an answer you expect, but 6.9.2 package isn't a good HDRP to use, many fix have happen with 2019.3 and 7.3.1 HDRP package - including several fix for decals. I know it is not always a possible solution to upgrade, but in the context of HDRP we don't support version previous 2019.3 / 7.2.1
     
  3. Liderangel

    Liderangel

    Joined:
    Jul 8, 2018
    Posts:
    101
    Yeah I thought that might be the solution but last time when we updated the project so many things broke that it wasn't really worth the effort. Thanks anyways!