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Decal overwrite emissive

Discussion in 'High Definition Render Pipeline' started by Johannski, Sep 18, 2019.

  1. Johannski

    Johannski

    Joined:
    Jan 25, 2014
    Posts:
    826
    I want my decals to show on materials that are emissive and have black albedo. Is it possible to somehow affect the emissive channel, but not by adding emissive, but removing some of of it?

    Also, can I create my own Decal shader that can affect transparent materials (The checkbox disappears for me when setting a custom decal shader for a projector).

    I'm on Unity 2019.1.10f1

    Cheers
    Johannes