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Bug Decal Normals break on rotate?

Discussion in '2021.2 Beta' started by gabrielgonzalez89, Oct 12, 2021.

  1. gabrielgonzalez89

    gabrielgonzalez89

    Joined:
    Sep 16, 2019
    Posts:
    13
    I don't know if this is a known Issue, but normal maps lighting appear to break on rotation.

     
  2. LeonhardP

    LeonhardP

    Unity Technologies

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    Jul 4, 2016
    Posts:
    3,103
    Hi @gabrielgonzalez89,

    Could you please submit a bug report for this issue with a reproduction project attached?
     
  3. gabrielgonzalez89

    gabrielgonzalez89

    Joined:
    Sep 16, 2019
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    Alrighty, Bug report done and sent.

    BTW, unrelated... Is it intended that a mesh can only have 2 Reflection probes at a time?
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

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    Thanks, what's the Issue ID?

    If blending is on, then there's a limit of 2 reflection probes. If it's off - only one. This is documented in https://docs.unity.cn/Packages/com....l@12.0/manual/lighting/reflection-probes.html ("Which probes affect a GameObject").

    The team is working on dropping this limit with the introduction of the upcoming forward+ renderer in URP.
     
  5. gabrielgonzalez89

    gabrielgonzalez89

    Joined:
    Sep 16, 2019
    Posts:
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    Not sure if this is the ID, but the case No is 1373153
     
    LeonhardP likes this.