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Decal layers in VFX Graph decals?

Discussion in 'Visual Effect Graph' started by Scarcop, Apr 29, 2021.

  1. Scarcop

    Scarcop

    Joined:
    Jun 7, 2018
    Posts:
    11
    Hi there, is there a way to disable the vfx decals for specific meshes, like with decal layers? Or is it actually possible to use a specific decal layer for vfx graph decals? Using hdrp btw.
    Thanks so much!
     
  2. Scarcop

    Scarcop

    Joined:
    Jun 7, 2018
    Posts:
    11
    Nobody? :(
     
  3. eggsamurai

    eggsamurai

    Joined:
    Oct 10, 2015
    Posts:
    43
    Nobody? :(
     
  4. JulienF_Unity

    JulienF_Unity

    Unity Technologies

    Joined:
    Dec 17, 2015
    Posts:
    240
    Hi current VFX decal is just a minimal forward decal system which is quite limited. Actual HDRP decal support is coming
     
    eggsamurai likes this.
  5. ludovic-theobald

    ludovic-theobald

    Unity Technologies

    Joined:
    Jun 3, 2021
    Posts:
    5
    Hi! There is no decal layer system for the Output Particle Forward Decal. If it is punctual, you can maybe use a transparent material on the meshes you don't want to project on, but it won't work for all cases. Also keep in mind that Transparent materials are more resource intensive than Opaque ones.

    We are working on Output Particle HDRP Lit Decal Output which supports Decal Layers and inherits many more great features from HDRP Decal .Sneak peek of Decal Layers of Output Particle HDRP Lit Decal Output :
     

    Attached Files:

    Leobizaz, eggsamurai and Vita- like this.
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