Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Decal Framework for Unity 3 is FREE and open source

Discussion in 'Made With Unity' started by Frameshift, Oct 31, 2010.

  1. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
  2. psyclone

    psyclone

    Joined:
    Nov 17, 2009
    Posts:
    245
    Thanks...
     
  3. xandeck

    xandeck

    Joined:
    Apr 2, 2009
    Posts:
    563
    Really nice =)
     
  4. Jingle-Fett

    Jingle-Fett

    Joined:
    Oct 18, 2009
    Posts:
    599
    Wow you guys are awesome I remember seeing this a while ago and being impressed
     
  5. liverolA

    liverolA

    Joined:
    Feb 10, 2009
    Posts:
    347
  6. elias_t

    elias_t

    Joined:
    Sep 17, 2010
    Posts:
    1,307
    Are you willing to return the money to people who bought the unity3 edition (which never worked)?
     
  7. LucasDaltro

    LucasDaltro

    Joined:
    Oct 31, 2010
    Posts:
    236
    Thank you guy!
     
  8. duke

    duke

    Joined:
    Jan 10, 2007
    Posts:
    763
    Well it works now, and much like Unity indie, don't get uppity because they decided to make it free.
     
  9. spinaljack

    spinaljack

    Joined:
    Mar 18, 2010
    Posts:
    896
    awesome stuff
     
  10. elias_t

    elias_t

    Joined:
    Sep 17, 2010
    Posts:
    1,307
    I bought a product that was advertised to work and it didn't. I waited for a bugfix. And this free version does not seem to be bug free either. If you shoot the robot you get this error: "Profiler.EndFrame is called but not all BeginSample / EndSample calls have been balanced out!
    " and the editor freezes.
     
  11. elias_t

    elias_t

    Joined:
    Sep 17, 2010
    Posts:
    1,307
    In fact, I also compiled the solution and it gives me the very same errors of the bogus bought version.
     
  12. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    In case of support problems etc you should contact their support and seek a solution.
    The board is the wrong place for that
     
  13. elias_t

    elias_t

    Joined:
    Sep 17, 2010
    Posts:
    1,307
    Right.
     
  14. Artimese

    Artimese

    Joined:
    Nov 22, 2009
    Posts:
    794
    So wait, this is totally free? I remember the demo one only allowed liek 3 decals per scene, and was limited to other stuff aswell, so you had to pay to get the full thing.
     
  15. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
    All payments for DF for U3 refunded, sorry for inconvenience...
     
  16. ZerkyWerky

    ZerkyWerky

    Joined:
    Apr 2, 2009
    Posts:
    124
    i remember you selling it for 30$ and IMO this was really cheap! i feel sorry that you received replies from people complaining about the price. this is HIGHLY appreciated for what you did and i hope the community will consider it. Be sure to that i will donate! I know how hard it can be to work on stuff like that and we don't pay bills with thanks.

    I see amateurs selling crappy 3d assets for 5X the price of your work and no one complain even if it look like **** :)... So thanks again and keep up the good work!

    cheers
     
  17. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
    Thank you ;)
     
  18. Pulov

    Pulov

    Joined:
    Feb 20, 2010
    Posts:
    824
    This is quite impresive news. Thanks.
     
  19. coin-god

    coin-god

    Joined:
    Jan 21, 2010
    Posts:
    325
    Can't beleave this guys. Amazing!
     
  20. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    Wow guys, really nice. Thanks.
     
  21. angel_m

    angel_m

    Joined:
    Nov 4, 2005
    Posts:
    1,161
    Thanks!
     
  22. Westmark

    Westmark

    Joined:
    Nov 1, 2009
    Posts:
    187
    This is awesome :D
    Will it work with unity terrain? :)

    Edit: As unity terrain uses some kind of mesh optimization.
     
  23. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
    No! It not working with terrain
     
  24. Pulov

    Pulov

    Joined:
    Feb 20, 2010
    Posts:
    824
    Hi, before this stuff starts to sink in the forum I would like to suggest to Unity or directly to the developer to suggest to unity to put this masterpiece of code in a visible section of the resource area. It fills particularly well in the Unity Extensions.

    Just a question, the release of the code and this license mode change means that the tool is officially discontinued?.
     
  25. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,168
  26. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
    Yes, Cap! ;)
     
  27. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
    Yes, it should be very good...
    But maybe decals need some fixes for it...
     
  28. EmadGh

    EmadGh

    Joined:
    Jun 10, 2009
    Posts:
    144
    Wow. Thanks a lot for sharing the full version.
     
  29. xeHidden

    xeHidden

    Joined:
    Sep 5, 2010
    Posts:
    3
    No gravity shader,No Fluid decal?
     
  30. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
    No we can't remake this shaders in U3. Not enough registers, and not enough time too;)
     
  31. Broken-Toy

    Broken-Toy

    Joined:
    Jan 16, 2010
    Posts:
    455
    I'd suggest to iron out the last errors and put this on the asset store. That way, it won't get lost among other forum threads.
     
  32. dilly123

    dilly123

    Joined:
    Nov 1, 2009
    Posts:
    23
    Thanks...
     
  33. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
  34. Wahooney

    Wahooney

    Joined:
    Mar 8, 2010
    Posts:
    281
    This is incredibly awesome! Thanks FrameShift!
     
  35. mrbdrm

    mrbdrm

    Joined:
    Mar 22, 2009
    Posts:
    510
    thanks
    so does it have the full futures of the paid version ?
     
  36. GennadiyKorol

    GennadiyKorol

    Joined:
    Jul 10, 2010
    Posts:
    107
    Great news, looking forward to trying it on our project :)

    Thanks a lot for your contribution.
     
  37. Frameshift

    Frameshift

    Joined:
    Jun 7, 2010
    Posts:
    56
    Thank's !
     
  38. Artimese

    Artimese

    Joined:
    Nov 22, 2009
    Posts:
    794
    Its good enough hes giving the whole thing for free, cant expect everything including the fluid shader :p
     
  39. sunset

    sunset

    Joined:
    Nov 7, 2010
    Posts:
    61
    Hey Folks,

    thx a lot for this awome stuff :D
    Curently im working on a topdown shooter and
    your framework is exactly what i was looking for.

    It uses the decal Framework a lot.
    The Framework was incredible easy to implement, even
    in unity 3.

    http://forum.unity3d.com/threads/66359-Sunset-%28-Topdown-Shooter-Prototype-%29







    It would be nice to get some feedback.
    And i realy would like to see more frameshift using games on this thread,
    just to see that others use it for.



    Greetz Sunset
     
  40. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    I paid for this and didn't get to use it yet in Unity 2.6 as I'm working on other aspects, so it's good to know that it will work with Unity 3.
     
  41. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,888
    Sorry, but I saw this and all I could think at that moment all that I could think or say was...
    "DAVEEEEEEEE".

    Finished. Soz, title of my fav song and done by my fav band, Depeche Mode. Woop.

    On a serious tone, (lol), this looks awesome- a nice stable decal framework is definitely something we all needed. Thumbs up to you!
     
  42. itech

    itech

    Joined:
    Jul 28, 2010
    Posts:
    139
    Hello, I have in mind to use Decal FrameWork in my current project, I'm crating simple-fun race game for iOS, and I wish to instantiate a race steps behind wheels , so I will be grateful for any kind of help.
    PS.
    Is Decal Framework work on iOS ,and if so is there any think that I need to get in mind when using it.

    Thanks
     
  43. Neodrop

    Neodrop

    Joined:
    Oct 24, 2008
    Posts:
    1,359
  44. jorewe

    jorewe

    Joined:
    Feb 9, 2011
    Posts:
    1
    Excuse me for being new, where can I find the free open source version of the decal framework?
    I can only find the €42 version in the asset-store.

    best regards, jorgen.
     
  45. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    I don't think you can anymore!
     
  46. cobra0506

    cobra0506

    Joined:
    Feb 10, 2011
    Posts:
    2
    Hi guys good work
    Thank.
    I only have a problem getting the manual
    Please help.
     
  47. cobra0506

    cobra0506

    Joined:
    Feb 10, 2011
    Posts:
    2
  48. shabazzster

    shabazzster

    Joined:
    Mar 17, 2010
    Posts:
    104
    Thank you.
     
  49. grfxman

    grfxman

    Joined:
    May 28, 2009
    Posts:
    309
    Ok I purchased this before it went open source then in the asset store. SO How do I update this now???
     
  50. nsxdavid

    nsxdavid

    Joined:
    Apr 6, 2009
    Posts:
    475
    It seems the framework doesn't create decal meshes on any objects that are marked as static. Which is a bit of a catch 22 since static is key to batching.

    Is this a bug?
     
unityunity