Hi all, I was hoping to get some guidance from the community, it's the first time I get my hands dirty with VR and I'm having quite a few issues. I only have a MacBook that works fine for traditional Unity development but on the Oculus I can only do Build and Run, I can't seem to be able to have the Game view update if I play a scene. The problem with this approach (other than being slow, around 1 minute per cycle) is that I cannot live debug. Is there anyone, working on Mac, that can kindly point me to how properly setup Unity 2020 for Oculus debugging? Many thanks for any help and suggestion.