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Debugging by code for WebGL failures

Discussion in 'WebGL' started by guidosalimbeni, Apr 25, 2020.

  1. guidosalimbeni

    guidosalimbeni

    Joined:
    Nov 10, 2017
    Posts:
    17
    I have a relatively big project that fails to build for the WEB GL platform. It works fine in the editor and for a standalone build.
    I wanted to see what is causing an issue. First I created an empty scene with a cube in my big project and try to compile for WebGL only that scene, but it fails. How is this possible? Is there something I can learn from this test? Why I can build a simple scene in WebGL from a fresh new project but it fails to build a simple scene in the original big project?

    tried net.2 and net4
    resource folder is empty
    the streaming assets folder is also empty
     
  2. whiskers434

    whiskers434

    Joined:
    Sep 23, 2014
    Posts:
    28
    Unity compiles the whole project not just whats in the scene you have open/selected. Your big project must have something not compatible with web gl if your able to build a fresh project.

    What is the build error you are getting for your build project. It should be in the console or the editor log
     
  3. guidosalimbeni

    guidosalimbeni

    Joined:
    Nov 10, 2017
    Posts:
    17
    Hi,
    thank I wonder if you can help me also with the error messages below-
    thank you, I did not know that and I deleted all the unused scenes. I am still having issues and I am pasting below the error message from the browser console:


    An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
    uncaught exception: abort(-1) at jsStackTrace (New.wasm.framework.unityweb:8:22472)
    stackTrace (New.wasm.framework.unityweb:8:22643)
    onAbort@file:///D:/New/Build/UnityLoader.js:4:11118
    abort (New.wasm.framework.unityweb:8:606009)
    __ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcj (New.wasm.framework.unityweb:8:79754)
    @blob:null/8f1606bb-6885-412d-bfc7-2c71703de690 line 8 > WebAssembly.instantiate:wasm-function[84222]:0x1be6121 (blob:null/8f1606bb-6885-412d-bfc7-2c71703de690 line 8 > WebAssembly.instantiate:wasm-function[76402]:0x18948ab)
    UnityModule [UnityModule/Module.__GLOBAL__sub_I_darknet_io_cpp] (New.wasm.framework.unityweb:8:535707)
    func (New.wasm.framework.unityweb:8:49163)
    callRuntimeCallbacks (New.wasm.framework.unityweb:8:26251)
    ensureInitRuntime (New.wasm.framework.unityweb:8:26767)
    doRun (New.wasm.framework.unityweb:8:605335)
    run (New.wasm.framework.unityweb:8:605651)
    runCaller (New.wasm.framework.unityweb:8:604426)
    removeRunDependency (New.wasm.framework.unityweb:8:28576)
    UnityModule/</unityFileSystemInit</<@blob:null/8f1606bb-6885-412d-bfc7-2c71703de690:8:7189
    doCallback (New.wasm.framework.unityweb:8:128137)
    done (New.wasm.framework.unityweb:8:128285)
    reconcile (New.wasm.framework.unityweb:8:110904)
    UnityModule/syncfs/</<@blob:null/8f1606bb-6885-412d-bfc7-2c71703de690:8:106889 (New.wasm.framework.unityweb:8:108718)

    and the following is the error when I tried a development build for WebGL:

    Failed running "D:/programs/2019.3.10f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "D:/programs/2019.3.10f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"D:\AVACAcompML2020\Assets\..\Temp\emcc_arguments.resp"

    stdout:
    stderr:warning: unexpected number of arguments 1 in call to '__cxa_pure_virtual', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 5 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0warning: unexpected number of arguments 1 in call to '_ZNKSt3__28ios_base6getlocEv', should be 2warning: unexpected return type %"class.std::__2::locale::__imp"* in call to '_ZNKSt3__28ios_base6getlocEv', should be voidwarning: unexpected number of arguments 1 in call to '_ZNKSt3__28ios_base6getlocEv', should be 2warning: unexpected return type %"class.std::__2::locale::__imp"* in call to '_ZNKSt3__28ios_base6getlocEv', should be voidwarning: unexpected number of arguments 1 in call to '_ZNKSt3__28ios_base6getlocEv', should be 2warning: unexpected return type %"class.std::__2::locale::__imp"* in call to '_ZNKSt3__28ios_base6getlocEv', should be voidwarning: unexpected number of arguments 1 in call to '_ZNKSt3__28ios_base6getlocEv', should be 2warning: unexpected return type %"class.std::__2::locale::__imp"* in call to '_ZNKSt3__28ios_base6getlocEv', should be voiderror: unresolved symbol: _ZNKSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE2atEjerror: unresolved symbol: _ZNKSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE4findEcjerror: unresolved symbol: _ZNKSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE5rfindEcjerror: unresolved symbol: _ZNKSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE7compareEjjPKcjerror: unresolved symbol: _ZNSt3__212__next_primeEjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE2atEjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE5eraseEjjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcjjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEjcerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6appendEPKcjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6appendERKS5_jjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6appendEjcerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6insertEjPKcerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6insertEjPKcjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6resizeEjcerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE7replaceEjjPKcerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE7reserveEjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE9__grow_byEjjjjjjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEC1ERKS5_jjRKS4_error: unresolved symbol: _ZNSt3__213basic_istreamIcNS_11char_traitsIcEEE4readEPcierror: unresolved symbol: _ZNSt3__213basic_ostreamIcNS_11char_traitsIcEEE5writeEPKcierror: unresolved symbol: _ZNSt3__215basic_streambufIcNS_11char_traitsIcEEE6setbufEPcierror: unresolved symbol: _ZNSt3__215basic_streambufIcNS_11char_traitsIcEEE6xsgetnEPcierror: unresolved symbol: _ZNSt3__215basic_streambufIcNS_11char_traitsIcEEE6xsputnEPKcierror: unresolved symbol: _ZNSt3__219__shared_weak_count12__add_sharedEverror: unresolved symbol: _ZNSt3__219__shared_weak_count16__release_sharedEverror: unresolved symbol: _Znajerror: unresolved symbol: _Znwjerror: unresolved symbol: _ZnwjRKSt9nothrow_terror: unresolved symbol: shape_ShapeTransformer_applyTransformation_10error: unresolved symbol: shape_ShapeTransformer_deleteerror: unresolved symbol: shape_ShapeTransformer_estimateTransformation_10error: unresolved symbol: shape_ShapeTransformer_warpImage_13error: unresolved symbol: shape_Shape_createThinPlateSplineShapeTransformer_10error: unresolved symbol: shape_ThinPlateSplineShapeTransformer_deleteAborting compilation due to previous errors | undefinedTraceback (most recent call last): File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 3063, in <module> sys.exit(run()) File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1780, in run final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args) File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2274, in emscripten emscripten._main(cmdline) File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2233, in _main return temp_files.run_and_clean(lambda: main( File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 93, in run_and_clean return func() File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2238, in <lambda> DEBUG=DEBUG, File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2164, in main temp_files=temp_files, DEBUG=DEBUG) File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 86, in emscript glue, forwarded_data = compiler_glue(metadata, libraries, compiler_engine, temp_files, DEBUG) File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 218, in compiler_glue glue, forwarded_data = compile_settings(compiler_engine, libraries, temp_files) File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 541, in compile_settings cwd=path_from_root('src'), error_limit=300) File "D:\programs\2019.3.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py", line 132, in run_js raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])Exception: Expected the command ['D:/programs/2019.3.10f1/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\compiler.js', 'C:\\Users\\PROPRI~1\\AppData\\Local\\Temp\\tmpfb3kbl.txt', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Audio.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Cursor.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Eval.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\FileSystem.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Logging.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Profiler.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\SystemInfo.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\UnetWebSocket.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Video.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebCam.js', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebRequest.js', 'D:\\AVACAcompML2020\\Library\\PackageCache\\com.unity.analytics@3.3.5\\Plugins\\WindowUtil.jslib', 'D:\\programs\\2019.3.10f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import// and export values on it. There are various ways Module can be used:// 1. Not defined. We create it here// 2. A function parameter, function(Module) { ..generated code.. }// 3. pre-run appended it, var Module = {}; ..generated
    0x00007FF6D3F28E2C (Unity) StackWalker::GetCurrentCallstack
    0x00007FF6D3F2CDE1 (Unity) StackWalker::ShowCallstack
    0x00007FF6D264EA35 (Unity) GetStacktrace
    0x00007FF6D4B9832E (Unity) DebugStringToFile
    0x00007FF6D3F874D5 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x0000003D77FDCFAB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x0000003D77FDCE2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x0000003D77FDC2AE (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000003D7946A2BA (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x0000003D77F1E063 (Mono JIT Code) [ProgramUtils.cs:46] UnityEditor.WebGL.ProgramUtils:StartProgramChecked (System.Diagnostics.ProcessStartInfo)
    0x0000003D77F164F3 (Mono JIT Code) [BuildPostprocessor.cs:445] UnityEditor.WebGL.WebGlBuildPostprocessor:EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs,bool,string,string)
    0x0000003D797CEE73 (Mono JIT Code) [BuildPostprocessor.cs:495] UnityEditor.WebGL.WebGlBuildPostprocessor:LinkBuild (UnityEditor.Modules.BuildPostProcessArgs)
    0x0000003D791F475B (Mono JIT Code) [BuildPostprocessor.cs:930] UnityEditor.WebGL.WebGlBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs)
    0x0000003D791F2D8E (Mono JIT Code) UnityEditor.Modules.DefaultBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    0x0000003D791F1F02 (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    0x0000003D791F24E0 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
    0x00007FFFDCFBCBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDCF42112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007FFFDCF4B10F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    0x00007FF6D3E9E9AE (Unity) scripting_method_invoke
    0x00007FF6D3E986FD (Unity) ScriptingInvocation::Invoke
    0x00007FF6D1EA5F35 (Unity) CallMono
    0x00007FF6D1EC144D (Unity) PostprocessPlayer
    0x00007FF6D1EADFFD (Unity) DoBuildPlayer_PostBuild
    0x00007FF6D1E9D0EB (Unity) BuildPlayer
    0x00007FF6D2C5DCA8 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
    0x00007FF6D2C5B9AE (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
    0x0000003D75D92453 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
    0x0000003D75D912BB (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x0000003D544787D3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000003D75F3A463 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x0000003D75F1AA53 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000003D75F08D83 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000003CD13B2D20 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFFDCFBCBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDCF42112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007FFFDCF4B2E2 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
    0x00007FFFDCF4BA79 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
    0x00007FFFDCF4B276 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
    0x00007FFFDCEF02A4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
    0x0000003D300E3986 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    0x0000003D300E238B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x0000003D300E204F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    0x0000003D32A9946B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
    0x0000003D32A992DB (Mono JIT Code) UnityEditor.HostView:Invoke (string)
    0x0000003D75F0693B (Mono JIT Code) UnityEditor.HostView:OldOnGUI ()
    0x0000003D342A2D7A (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000003D342A07F3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000003D5567A7DB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000003D5567A4C3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000003D54458283 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    0x0000003D32A88283 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000003D32A7AF06 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000003D54452773 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A75146 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000003D32A73D93 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A7302B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000003D32A72C5B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000003D32A729FB (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000003D32A7469B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A6DCA3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000003D32A6D80B (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendE<message truncated>

    also this:

    Exception: Failed building WebGL Player.
    UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
    UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (UnityEditor.Modules.BuildPostProcessArgs args, System.Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:445)
    UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:495)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:930)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    and this:

    Build completed with a result of 'Failed' in 426 seconds (425504 ms)
    0x00007FF6D3F28E2C (Unity) StackWalker::GetCurrentCallstack
    0x00007FF6D3F2CDE1 (Unity) StackWalker::ShowCallstack
    0x00007FF6D264EA35 (Unity) GetStacktrace
    0x00007FF6D4B9832E (Unity) DebugStringToFile
    0x00007FF6D3F874D5 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x0000003D77FDCFAB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x0000003D77FDCE2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x0000003D77FDC2AE (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000003D7946A2BA (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x0000003D75D91B63 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x0000003D544787D3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000003D75F3A463 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x0000003D75F1AA53 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000003D75F08D83 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000003CD13B2D20 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFFDCFBCBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDCF42112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007FFFDCF4B2E2 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
    0x00007FFFDCF4BA79 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
    0x00007FFFDCF4B276 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
    0x00007FFFDCEF02A4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
    0x0000003D300E3986 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    0x0000003D300E238B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x0000003D300E204F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    0x0000003D32A9946B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
    0x0000003D32A992DB (Mono JIT Code) UnityEditor.HostView:Invoke (string)
    0x0000003D75F0693B (Mono JIT Code) UnityEditor.HostView:OldOnGUI ()
    0x0000003D342A2D7A (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000003D342A07F3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000003D5567A7DB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000003D5567A4C3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000003D54458283 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    0x0000003D32A88283 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000003D32A7AF06 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000003D54452773 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A75146 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000003D32A73D93 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A7302B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000003D32A72C5B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000003D32A729FB (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000003D32A7469B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A6DCA3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000003D32A6D80B (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x0000003D34234C13 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000003D34233FFB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    0x0000003D34233863 (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr)
    0x0000003D34233AE3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    0x00007FFFDCFBCBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDCF42112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007FFFDCF4B10F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    0x00007FF6D3E9E9AE (Unity) scripting_method_invoke
    0x00007FF6D3E986FD (Unity) ScriptingInvocation::Invoke
    0x00007FF6D3E9270A (Unity) ScriptingInvocation::Invoke<bool>
    0x00007FF6D1244FD5 (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007FF6D1C47AF4 (Unity) GUIView::processRetainedMode
    0x00007FF6D2674093 (Unity) GUIView::OnInputEvent
    0x00007FF6D1C479EC (Unity) GUIView::processInputEvent
    0x00007FF6D2675AC5 (Unity) GUIView::processEventMessages
    0x00007FF6D266E876 (Unity) GUIView::GUIViewWndProc
    0x00007FF8166E24FD (USER32) DispatchMessageW
    0x00007FF8166E2357 (USER32) NotifyWinEvent
    0x00007FF6D2672D94 (Unity) MainMessageLoop
    0x00007FF6D267CF2A (Unity) WinMain
    0x00007FF6D5636102 (Unity) __scrt_common_main_seh
    0x00007FF814C713D2 (KERNEL32) BaseThreadInitThunk
    0x00007FF8170654F4 (ntdll) RtlUserThreadStart

    and this:

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <17b72532ee2c4da1b6f632d3f1705fe0>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <17b72532ee2c4da1b6f632d3f1705fe0>:0
    0x00007FF6D3F28E2C (Unity) StackWalker::GetCurrentCallstack
    0x00007FF6D3F2CDE1 (Unity) StackWalker::ShowCallstack
    0x00007FF6D264EA35 (Unity) GetStacktrace
    0x00007FF6D4B9832E (Unity) DebugStringToFile
    0x00007FF6D3F874D5 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x0000003D77FDCFAB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x0000003D77FDCE2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x0000003D77FDC2AE (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000003D7946A2BA (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x0000003D5447893B (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000003D75F3A463 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x0000003D75F1AA53 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000003D75F08D83 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000003CD13B2D20 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFFDCFBCBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDCF42112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007FFFDCF4B2E2 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
    0x00007FFFDCF4BA79 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
    0x00007FFFDCF4B276 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
    0x00007FFFDCEF02A4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
    0x0000003D300E3986 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    0x0000003D300E238B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x0000003D300E204F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    0x0000003D32A9946B (Mono JIT Code) UnityEditor.HostView:Invoke (string,object)
    0x0000003D32A992DB (Mono JIT Code) UnityEditor.HostView:Invoke (string)
    0x0000003D75F0693B (Mono JIT Code) UnityEditor.HostView:OldOnGUI ()
    0x0000003D342A2D7A (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000003D342A07F3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000003D5567A7DB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000003D5567A4C3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000003D54458283 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    0x0000003D32A88283 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000003D32A7AF06 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000003D54452773 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A75146 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000003D32A73D93 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A7302B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000003D32A72C5B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000003D32A729FB (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000003D32A7469B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000003D32A6DCA3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000003D32A6D80B (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x0000003D34234C13 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000003D34233FFB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    0x0000003D34233863 (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr)
    0x0000003D34233AE3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    0x00007FFFDCFBCBA0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFFDCF42112 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007FFFDCF4B10F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    0x00007FF6D3E9E9AE (Unity) scripting_method_invoke
    0x00007FF6D3E986FD (Unity) ScriptingInvocation::Invoke
    0x00007FF6D3E9270A (Unity) ScriptingInvocation::Invoke<bool>
    0x00007FF6D1244FD5 (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007FF6D1C47AF4 (Unity) GUIView::processRetainedMode
    0x00007FF6D2674093 (Unity) GUIView::OnInputEvent
    0x00007FF6D1C479EC (Unity) GUIView::processInputEvent
    0x00007FF6D2675AC5 (Unity) GUIView::processEventMessages
    0x00007FF6D266E876 (Unity) GUIView::GUIViewWndProc
    0x00007FF8166E24FD (USER32) DispatchMessageW
    0x00007FF8166E2357 (USER32) NotifyWinEvent
    0x00007FF6D2672D94 (Unity) MainMessageLoop
    0x00007FF6D267CF2A (Unity) WinMain
    0x00007FF6D5636102 (Unity) __scrt_common_main_seh
    0x00007FF814C713D2 (KERNEL32) BaseThreadInitThunk
    0x00007FF8170654F4 (ntdll) RtlUserThreadStart