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Debug.Log prints full stack trace in console (bug?!)

Discussion in 'Editor & General Support' started by PizzaPie, Dec 18, 2021.

  1. PizzaPie


    Oct 11, 2015
    So out of the blue debug logs started printing full stack trace and not omitted one

    Code (CSharp):
    1. Using Facebook Unity SDK v11.0.0 with FBUnityEditorSDK/11.0.0
    2. 0x00007ff78ba550dc (Unity) StackWalker::GetCurrentCallstack
    3. 0x00007ff78ba5b279 (Unity) StackWalker::ShowCallstack
    4. 0x00007ff78c24dd83 (Unity) GetStacktrace
    5. 0x00007ff78d14a7ca (Unity) DebugStringToFile
    6. 0x00007ff78bbe07dd (Unity) DebugLogHandler_CUSTOM_Internal_Log
    7. 0x000001e392f6384b (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    8. 0x000001e392f6377b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    9. 0x000001e392f634c0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    10. 0x000001e392f63388 (Mono JIT Code) UnityEngine.Debug:Log (object)
    11. 0x000001e392f9bd33 (Mono JIT Code) Facebook.Unity.FacebookLogger/DebugLogger:Info (string)
    12. 0x000001e392f9bcf0 (Mono JIT Code) Facebook.Unity.FacebookLogger:Info (string)
    13. 0x000001e392f9b9fb (Mono JIT Code) Facebook.Unity.FB:LogVersion ()
    14. 0x000001e392f97a8b (Mono JIT Code) Facebook.Unity.FB/CompiledFacebookLoader:Start ()
    15. 0x000001e392f6c940 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    16. 0x00007ffeb953e640 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
    17. 0x00007ffeb94c2ad2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    18. 0x00007ffeb94cbb2f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    19. 0x00007ff78b9a1534 (Unity) scripting_method_invoke
    20. 0x00007ff78b99cba1 (Unity) ScriptingInvocation::Invoke
    21. 0x00007ff78b973a73 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
    22. 0x00007ff78b973ba8 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
    23. 0x00007ff78b96eca2 (Unity) MonoBehaviour::DelayedStartCall
    24. 0x00007ff78b4fc7c4 (Unity) DelayedCallManager::Update
    25. 0x00007ff78b6ef47f (Unity) `InitPlayerLoopCallbacks'::`2'::FixedUpdateScriptRunDelayedFixedFrameRateRegistrator::Forward
    26. 0x00007ff78b6d8b5c (Unity) ExecutePlayerLoop
    27. 0x00007ff78b6d8c33 (Unity) ExecutePlayerLoop
    28. 0x00007ff78b6ddd59 (Unity) PlayerLoop
    29. 0x00007ff78be55921 (Unity) PlayerLoopController::UpdateScene
    30. 0x00007ff78be43f93 (Unity) PlayerLoopController::EnterPlayMode
    31. 0x00007ff78be510e1 (Unity) PlayerLoopController::SetIsPlaying
    32. 0x00007ff78be54155 (Unity) Application::TickTimer
    33. 0x00007ff78c253ac1 (Unity) MainMessageLoop
    34. 0x00007ff78c2576f6 (Unity) WinMain
    35. 0x00007ff78ddc5782 (Unity) __scrt_common_main_seh
    36. 0x00007fff267a7034 (KERNEL32) BaseThreadInitThunk
    37. 0x00007fff28742651 (ntdll) RtlUserThreadStart

    Jump to code on double click doesn't work either.
    Debug.LogError works fine.
    Deleting .vs files and solution file doesn't fix the problem.

    Unity 2021.1.3f1
    Visual Studio 2019 16.11
    Visual Studio Editor (Unity package) 2.0.12
    Last edited: Jan 12, 2022