Dear all, Were Unity-made application puts the log files when it runs under Android? I use both: (1) Debug.Log("user message"); (2) using (StreamWriter msglog = File.AppendText(msglogfilepath)) { msglog.Write((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds + "user message \r\n"); } And I can't found both, log and user files. I develop in Unity for Gear Occulus and Samsung S8. Any clues? Kind regards, Artem.