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Debug Lightingpass in scene view window, for tuning lighting.

Discussion in 'General Graphics' started by Danua, Sep 24, 2017.

  1. Danua

    Danua

    Joined:
    Feb 20, 2015
    Posts:
    197
    Hello is it have any way to turnoff all diffuse in scene and debug detailed lighting mode like at, for example Unreal, cryengine and etc. Like this image below, this is need for easily tune lighting in the scene.
    Override grey material or inject into G-Buffer and turnoff albedo pass, or create custom sceneview effect? How to do that? I found nothing in internet.
    upload_2017-9-24_16-39-15.png
     
  2. Danua

    Danua

    Joined:
    Feb 20, 2015
    Posts:
    197
    Custom GI visualization or something like that i think.
     
  3. Danua

    Danua

    Joined:
    Feb 20, 2015
    Posts:
    197
    bump
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    Click the "Shaded" Button on the top of the scene view and change modes.
     
    theANMATOR2b likes this.
  5. Danua

    Danua

    Joined:
    Feb 20, 2015
    Posts:
    197
    nope that isn't that what i want. I wanna see my scene without albedo. spec, smoothness, but with full lighting as LPG. LPPV, SSAO, GI baked, Cascade shadow, Directional light. I need the way to turnoff all albedo in scene with one button.
     
  6. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    The image you posted from Unreal doesn't do that by the way. It only shows baked lighting, which is exactly what the Baked Lightmap view does in Unity:

    bakedview.jpg
     
  7. Danua

    Danua

    Joined:
    Feb 20, 2015
    Posts:
    197
    That is the problem! You get it. Actually we need unclude to render process and just remap all albedo buffer just by solid grayscale 50%. But how?