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Debug info build without the "developement build" watermark and console

Discussion in 'Editor & General Support' started by Wild-Factor, Apr 25, 2018.

  1. Wild-Factor

    Wild-Factor

    Joined:
    Oct 11, 2010
    Posts:
    605
    I wish to do a development build but without the "Development build" and console poping on log.
    So when the user has a problem, I can get the log with the full stack and line. (or even connect the computer)
    In order to decrease drastically the fixing bug time.

    How can I do it?
     
  2. MaskedMouse

    MaskedMouse

    Joined:
    Jul 8, 2014
    Posts:
    752
    as far as I know the development build watermark isn't removable.
    It is there to indicate that it is a development build, because it is.
    The console log however is because you probably have Script Debugging toggled on, toggle it off.
    I think the runtime build create a player log file, why not just let them send that. Or use the Unity analytics to find out where exceptions are thrown also gives a stacktrace.

    https://docs.unity3d.com/Manual/UnityPerformanceReportingUnderstandingReports.html
     
  3. Wild-Factor

    Wild-Factor

    Joined:
    Oct 11, 2010
    Posts:
    605
    Thanks for the reply.
    I don't want the console either, and yes I already get the player log file.
    But I have the limited stack. I want to be able to fix bug faster, even after the release if we missed one.
    I don't really understand why I'm forced to have this watermark if I want to debug info. Not very pro friendly (so many AAA game shipped in debug..).
     
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