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Debug Android with Unity

Discussion in 'Getting Started' started by SuperIl91, Jul 12, 2018.

  1. SuperIl91

    SuperIl91

    Joined:
    Jul 12, 2018
    Posts:
    3
    Hello guys

    It's SuperIl91!!! I'm trying to build an application for Android that is developed in Unity using the asset BTLibrary, which is available in the asset store.

    I really need the possibility to check runtime, from the Unity console, if my Android is correctly receiving the data sent by an accelerometer.

    Does anyone know how to debug an android application using Unity Remote?

    Thank you for your kind attention
    Best regards!!
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Please show the code that you are using to read the accelerometer. It may be as easy as using Debug.Log statements which show when using "adb logcat"
     
    JoeStrout likes this.