Hello guys It's SuperIl91!!! I'm trying to build an application for Android that is developed in Unity using the asset BTLibrary, which is available in the asset store. I really need the possibility to check runtime, from the Unity console, if my Android is correctly receiving the data sent by an accelerometer. Does anyone know how to debug an android application using Unity Remote? Thank you for your kind attention Best regards!!
Please show the code that you are using to read the accelerometer. It may be as easy as using Debug.Log statements which show when using "adb logcat"