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Bug Dear Unity, I have a dream of using DLSS with Custom Pass

Discussion in 'High Definition Render Pipeline' started by olavrv, Mar 1, 2022.

  1. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    The issue reported HERE has been around for a long time now. HDRP is so amazing, and I am not the most patient type - so I want our project visuals to look as good as possible. To achieve this we need custom post process after opaque in our case.

    Is it possible to get this issue fixed any time soon?
     
    jimmikaelkael and Deleted User like this.
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hey, thanks for reporting this issue, it is currently worked on. Stay stune.
     
  3. olavrv

    olavrv

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    May 26, 2015
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    515
    That is fantastic news!
     
  4. olavrv

    olavrv

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    May 26, 2015
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    Dear @SebLagarde, do you know if this fix will be released soon? It has been marked as "Fix in review" in issue tracker for a good while. Thank you very much for any info regarding this!
     
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,704
    Fix in review typically means another month or two until it arrives in a public version. Not sure if the cycle is shortened for SRPs.
     
    chap-unity and olavrv like this.
  6. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    864
    I guess this is the PR:
    https://github.com/Unity-Technologies/Graphics/pull/7383

    It's open since end of April....
    Things are going slow, which is kind of strange especially if it is about major bugs. Also I am wondering why bugs like this don't show up in "Known issues" in the releases.
     
  7. gewl

    gewl

    Joined:
    May 19, 2016
    Posts:
    95
    olavrv likes this.
  8. olavrv

    olavrv

    Joined:
    May 26, 2015
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    515
    I am using the fix from git repository, and it works very well.
     
    Qleenie likes this.
  9. jjejj87

    jjejj87

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    Feb 2, 2013
    Posts:
    1,116
    Can we get this fixed...I am on 2021.3.6 HDRP and have this issue
     
    Qleenie likes this.
  10. Qleenie

    Qleenie

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    Jan 27, 2019
    Posts:
    864
    Looking at the PR the fix seems straightforward. Hard to understand why it takes more than 3 month to merge it, as it fixes a major bug with Dynamic Scaling?
     
  11. jjejj87

    jjejj87

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    Feb 2, 2013
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    Update: I changed some settings around and it worked. A bit wonky, but worked. So scratch my report on 2021.3.6. Although it should just work straight out of the box.
     
  12. Qleenie

    Qleenie

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    Jan 27, 2019
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    864
    What settings did you change? I still get same strange behaviour with custom pass on 2022.3.6
     
  13. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    1,116
    I changed render to Both instead of Defered Only
    Then I changed clear flags to everything and queue all. Didn't work with any other settings.
     
    LumaPxxx likes this.
  14. gekidoslair

    gekidoslair

    Joined:
    Sep 7, 2012
    Posts:
    128
    I'm seeing this issue in 2021.3 LTS still fwiw