Hi. My question is: How can I deal with five different kind of low poly animated trees spawned over an open terrain? I am working solo on my first 3D project on Unifty 2019.4.3f1 and figuring out things step by step. Currently I am trying to set a medium size terrain mostly full of grass and and trees here and there. All is low poly. And almost all shades all not active (I do other effects with just specific shaders). I use Polaris 2020 as my terrain editor. I am very satisfied with it but seems like many assets to aid in Terrain editing at the store are not compatible with it. But Vegetation Studio Pro is. Would that be a solution to deal with animated trees in a more efficient way? After setting up the whole scene I am able to maintain a stable 60 FPS if I don't activate the animations of the low poly trees. Otherwise goes down until 40s at best. I did not baked the lights yet even when trying the build. I guess that will compensate a bit the whole performance results, but still I want know how to deal with animations no matter what. I did the animations with blender adding just a few bones to each different tree model. Nothing fancy (see my second post on this thread for more info). I saw a few assets at the store supposedly for being able to present thousands of animations at once and such. But frankly I don't know if buying one of those it's the answer or I just lack some basic knowledge when it comes to open 3D terrains that I should know. My only other idea would be to limit the FPS to 30. The game will be a classic turn-based battle RPG, nothing fancy that would require top notch processing. Even so, I am not fully ok with limiting the game experience of people with better computers just because my inability to do better as a maker. Should I set for this? Thanks for your time.