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Dealing with 0 as the centre?

Discussion in '2D' started by Amon, Dec 28, 2013.

  1. Amon


    Oct 18, 2009
    As some have noticed the world centre for Unity2D is 0,0. This makes it difficult for me to port code over from other languages where 0,0 is the top left part of the screen.

    Some things I've found difficult are pertaining to collisions based off math, not colliders etc.

    Are other developers who use Unity in the same boat and if so how did you find a solution?
  2. Kurius


    Sep 29, 2013
    2Dtoolkit allows you to set the world center as the bottom left of the screen. This would be easier for you because then you would just need to flip your Y values in order to port your code over.