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Resolved Dead Zone not Working with Action Based Input and XR controllers

Discussion in 'XR Interaction Toolkit and Input' started by yarsrvenge, Sep 14, 2021.

  1. yarsrvenge

    yarsrvenge

    Joined:
    Jun 25, 2019
    Posts:
    87
    I am using OpenXR (latest version) with Action Based Input and latest Input Manager 1.1.1. The stick deadzone processor settings do not seem to have any effect on the turn actions for the joystick.
     
  2. yarsrvenge

    yarsrvenge

    Joined:
    Jun 25, 2019
    Posts:
    87
    I think I sorted this so wanted to update in case someone else runs into this. I noticed that the deadzone settings worked fine until I used teleport, at which point they disappeared. Under the "Turn" action I have two bindings, one for moving left and right and another for teleporting by pulling down on the joystick. I did not set a deadzone processor on the "south" binding, so I assume when activating the teleport the deadzone was lost apparently. I'm not sure if this is expected behavior or a bug, but that is how I fixed it.
     
    Last edited: Sep 16, 2021