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Dead/soft zone gizmos not showing in the game view.

Discussion in 'Cinemachine' started by BadWolfWagner, Oct 12, 2018.

  1. BadWolfWagner

    BadWolfWagner

    Joined:
    Apr 1, 2017
    Posts:
    4
    I imported Cinemachine, via package manager, to a brand new project.
    It's working perfectly but the gizmos for the dead zone, (blue) soft zone and (red) hard zone aren't appearing in the game view window. They work fine if edited in the inspector but actually seen the zones in the screen really helps.

    I even tried to open old projects where everything was ok and they are not showing any more.
    The last time I used was a few updates and I'm currently with Unity 2018.2.11f1.

    Is this a know issue with the new version of Unity or the new version of Cinemachine, or have I set up something wrongly?
     
  2. PGJ

    PGJ

    Joined:
    Jan 21, 2014
    Posts:
    862
    I assume that Game Window Guides is checked. Are the gizmos enabled in your Game view?
     
  3. BadWolfWagner

    BadWolfWagner

    Joined:
    Apr 1, 2017
    Posts:
    4
    Yes, they are.
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,824
    What about this? Is this checked?

    upload_2018-10-15_12-51-19.png
     
    BadWolfWagner likes this.
  5. BadWolfWagner

    BadWolfWagner

    Joined:
    Apr 1, 2017
    Posts:
    4
    Sorry I took so long to reply. I've been too busy and haven't worked in this project in that past weeks.

    Anyway, yes. It is checked.

    I ended up finding out that they appear but only in play mode. Using "save during play" I can work with that just fine, but shouldn't they show up out of play mode too?
     
  6. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,824
    Yes they should show up outside of play mode too. Could it be that you have another Camera that's active when not in play mode?