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Dead example Making plugins

Discussion in 'BlackBerry' started by tyoc213, Jun 27, 2014.

  1. tyoc213

    tyoc213

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    Nov 14, 2011
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    166
    robertono likes this.
  2. WaterlooErik

    WaterlooErik

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    Jul 22, 2013
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  3. tyoc213

    tyoc213

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    Nov 14, 2011
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    I found the blog post quite good (y). Now lets see.


    By the way, for the repo before I skim on the code, can you provide a order of "complexity" if not the complete list a suggestion of which one of this to look into first?
     
  4. WaterlooErik

    WaterlooErik

    Joined:
    Jul 22, 2013
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    89
    I've had a bit of exposure to the Heart Rate Monitor sample and I would venture that it is likely a bit more complex. The Invoke extension has only one native function that's being called.

    The short of it is though, that you make a SO library in Momentics / native BlackBerry. Export it, and then import that SO library into Unity and create a wrapper for those functions.

    Once I actually went through it myself, it became much more clear.

    For starting out, I'd recommend the Invoke extensions just because I was the one that wrote it, so I can answer any questions about it a little better than the other :) The other one is a great example too, I just know less about the specific workings, and it is a bit more complex.

    Edit: Note that the repo has only two Unity plugins: the BtHrmPlugin and UnityInvoke. The rest are native samples, but not necessarily related to Unity plugins.
     
  5. robertono

    robertono

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    Jun 3, 2014
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  6. robertono

    robertono

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    Jun 3, 2014
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