A new game is in progress. I'd like to share this demo with you guys. This is work from the past 2,5 weeks. http://www.stickystudios.com/files/test.html I am aware of the following problems: 1 - Character may look 'skewed' when using a platform, I don't know how to fix this yet (player is parented, different transform calculations apply) 2 - You may get stuck on the side of a platform (still finding out how to avoid this) 3 - Some animation issues, lack of some environment details etc. 4 - The sliding animation/sound is triggered at low velocities. I can't seem to check its "downwards" speed since when grounded=true, the velocity=0. When starting the game just click the mouse or press SPACE first to skip the temporary explanation screen. Goal: Pickup 20 glowing energy balls. Avoid the green monsters. Shoot them to get 30 extra seconds. After you pickup the glowing energy balls, a big monster will appear shooting stuff. CTRL - shoot SPACE - jump CURSORS - move Hit this monster 9 times to win the game. You have three lives: a real challenge
I would be forever grateful if you tell me how you accomplished those little sparkly particle when the character runs into the floating yellow blobby bonus things. Great site design btw. I'll make sure to add a link from my sites.
Still pretty cool. I guess it is not related to trucks this time. Those frog dudes are hilarious. Thumbs up The animation is still sweet (though maybe the character goes too slow for it).
very cool - especially for such a short production time ; ) i don't know if its intended or not but the orbs respawn so you can grab them again. nice work.
Thanks for the compliments I hope I can squeeze out the rest of the bugs before release. These are the default "dust particle" textures you see there. I rotate between a lot of colors, make the size very small and randomize the velocity (keep it slow as speed though) Intended It might happen that you shoot all your bullets with the "big monster fight" in the end, and I want to give people the ability to pick up new bullets. The spawn time is slow, so people won't simply stay at one spot and wait for a respawn (it costs time, time is also the score partially) It is the "more entertainment" part of the two, yes
The particles are childs of the blobs (prefab) and emit as soon as they are grabbed. I do a delayed destroy: Destroy(2); meanwhile the particles emit
I love this game! I've all ways wanted to make a game like this. I love the Jak Daxter style of games/Ape escape/Spyro/Crash Bandicoot
Awesome game! Only things I noticed were: a) On the left side of the starting place there is a really large cliff that obscures the camera when you try to jump for the platforms on that side. b) You should have a countdown timer for respawn (so the user knows they are respawning and not just dead). I love the graphics though! AGhost
So awesome! I got killed by a stupid little frog while fighting the boss. And I had him down to three lives too! Man, that was fun. Good job man!
Great stuff! I always enjoy your style and characters. It's great to see some more platformer action made with Unity. Ethan
Strange... try re-installing the web player separately. And try both Safari and FireFox. Safari always works better with Unity for some reason... it's pretty much the only reason I still have Safari as my default browser.
Cool game, love to see it when it's finished. I like the particles that appear upon coin pickup too! Well done, J.
i really like the art style, and the camera is perfect, its very natural i dont find myself wishing the camera was looking in a different direction and may i suggest using a projector or somthing to show where the bullets are going to be fired tho, i kept screaming I KNOW I HIT THE FROG THAT TIME!!
Technically very smooth and well done although the character seems a bit hyperactive and i would wish a different camera angle. Sadly the gameplay is no fun for me.
Thanks for all the comments! The game has been removed from our servers, bun can be played on http://www.dodehoek.nl/view/page/commandcentre
Unfortunately i never got it to run, I tried installing the webplayer seperate, with no luck. What version of unity was this built on? Does it use any obscure file types that I'd need codecs for? Im using OSX 10.4.8, if that has anything to do with it... Sorry but Im not interested in registering to something I can not read btw- Im not sure why we would need to register to be honest, unless your just testing out the registering functions for your site Good luck AC
Hi Targos, that is really weird that you can't see it. You can see a black background with a logo on top? I know Unity Player has a bug resulting in a non-working progressbar when using a custom logo, so you might get the impression nothing happens (but the game is loading)... It was built using v1.6.2. As for registering; passwords are encrypted and unreadable, also they will not be used by third parties, just for stats purposes. (A demand of the client)