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De-Lighting Tool De-Lighting Tool

Discussion in 'Graphics Experimental Previews' started by Cyril-Jover, Jul 7, 2017.

  1. bobinc6

    bobinc6

    Joined:
    Jun 13, 2018
    Posts:
    1
    Hello Cyril

    Having the same problem as Monarkmedia on [Jan 10, 2018] I was following De-lighting Tutorial - Unity Official Tutorials and had a good result and when trying to export the texter it crashed every time 10+ times so I updated to unity from 2017 to 2018 and same proses all I get is the black texter

    I am noticing this error on the page
    property_(_SourcePos) at kernel index (0) is not set
    found forums that lots of people not understanding what it is
    could this be part of the problem? Untitled-1.jpg
     
    sanmn19 and OfficialHermie like this.
  2. DefiantDev_Chris

    DefiantDev_Chris

    Joined:
    May 9, 2018
    Posts:
    11
    Hey, we are getting the same problems as other people when trying to use the tool.

    1) If the optional param "Position" is not set, this error is logged
    Property (_SourcePos) at kernel index (0) is not set

    2) If the optional param "Mask" is not set, this error is logged
    Property (_SourceMask) at kernel index (0) is not set

    3) When all params are set correctly, the Delit texture is completely black.

    Thanks
     
    sanmn19 and OfficialHermie like this.
  3. Javaddicted

    Javaddicted

    Joined:
    Jun 7, 2016
    Posts:
    1
    I have the same problem with a black result for the Unlit Map. A solution would be very much appreciated :)
     
  4. xrooshka

    xrooshka

    Joined:
    Mar 5, 2014
    Posts:
    57
    Hey guys! Tool is working well on 2017.4. Try this out.
     
  5. Stormy102

    Stormy102

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    Jan 17, 2014
    Posts:
    495
    2017.3 == 2017.4. There are no differences between 2017.3 and 2017.4 except bug fixes. This tool obviously needs to be updated to support 2018.x.
     
    xrooshka likes this.
  6. Win3xploder

    Win3xploder

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    Dec 5, 2014
    Posts:
    18
    Hi, I have this banding problem with the delighting tool. Do you know what causes this?
     

    Attached Files:

  7. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    482
    I'm experiencing the same kernel error as @bobinc6 and @Javaddicted with Unity 2018.2.0.f2.
    It's just black.
    @Cyril-Jover Can you fix this? And thank you for this tool!
     
  8. philnolan3dj

    philnolan3dj

    Joined:
    Jul 29, 2018
    Posts:
    3
    I've been testing this out for a couple of days and thanks to this thread finally solved the problem of all black output. Now it's working but it has sharp lines, almost like a big grid over it. My model is a photogrammetry scan (Reality Capture) that I retopologized and baked all the textures in 3D-Coat. I don't see these lines in any of the texture maps.

    delight_prob.png froggy_3DC.png
     
    Last edited: Jul 29, 2018
  9. Grin

    Grin

    Joined:
    Mar 24, 2013
    Posts:
    18
    Hi,

    I just downloaded he latest version from the asset store, using unity 2018.1, windows 10 with a GTX 1060. I followed the instructions exactly (used world normal etc). I baked the data from my mesh using substance designer. Unfortunately the folder drag and drop process would not recognise my base image, even though it is saved with the same resolution as all of the other maps (8192x8192). I saved the base color image as a tiff, to preserve the alpha channel in a lossless format the other textures are png.
    I changed the resolution manually in the unity input settings to 8192 and then dragged it into the base texture slot which leads me to the below result when i try to "Compute". how do i get a result with this tool? do i need to use a different unity version?

    DelightingFail.png
    Thanks!
     
  10. Grin

    Grin

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    Mar 24, 2013
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    here is another screen grab, where you can see the console output...
     

    Attached Files:

  11. Grin

    Grin

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    Mar 24, 2013
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    just an update,
    looks like the system is running out of memory for some reason...
    is this a known bug?
     

    Attached Files:

  12. philnolan3dj

    philnolan3dj

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    Jul 29, 2018
    Posts:
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    I haven't seen you're problem but as people noted above there is an issue with it coming out all black in 2018.x . That issue doesn't happen in 2017.x so you might want to use the older version anyway. FYI when I downgraded I had to completely uninstall, as well as deleting any folders related, including ones in this folder.
    C:\Users\Public\Documents\Unity Projects\New Unity Project\Assets
    Before installing the 2017.x version
     
  13. Stormy102

    Stormy102

    Joined:
    Jan 17, 2014
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    Alternatively, you can install 2017.x alongside 2018.x and then use a project there to convert, then export them/copy them into your 2018.x project. All you need to do to install multiple versions is change the installation path.
     
  14. philnolan3dj

    philnolan3dj

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    Jul 29, 2018
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    Huh, I was trying to do just that and didn't see the option. I guess I just missed it.
     
    Stormy102 likes this.
  15. Sugrobski

    Sugrobski

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    Aug 9, 2018
    Posts:
    1
    Doesn't work for me... The right side of a switcher is pure black. What I'm doing wrong?
     

    Attached Files:

  16. Kustuk

    Kustuk

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    May 29, 2016
    Posts:
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    broken on 2018.2
     
  17. kazlaaz

    kazlaaz

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    Aug 29, 2018
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    I've also tried with various bakes/settings over the past few days, but all my results have been pure black on the right side. upload_2018-8-29_22-2-16.png
     
  18. SirNW

    SirNW

    Joined:
    May 29, 2018
    Posts:
    12
    Same issue here, frustrating finally figuring it out and it doesn't work... Funny, I think I only get about 20% of what I work on in Unity to actually work... bad timing every time I guess?
     
    Last edited: Oct 3, 2018
  19. Cyril-Jover

    Cyril-Jover

    Unity Technologies

    Joined:
    Oct 28, 2015
    Posts:
    70
    Hi SirNW,
    I answer to you and everyone that have the same issue. I'm really sorry about this. It seems that there are incompatibilities with Unity 2018. We have no developer to fix it right now but maybe first quarter 2019.

    The tool is working with Unity 5.6 => 2017. If you download one of those version you should be able to use the tool without any problem. Even if the tool was released first on GitHub, today the best way to get the latest version, is to get it from the asset store. In the Asset Store window just search for "De-Lighting Tool".

    I highly recommend you (if it isn't already done) to take a look to the tutorial and the documentation (e.g to get the specs for baked maps).

    Tutorial:


    Doc:
    https://github.com/Unity-Technologi...ightingTool/Documentation/De-LightingTool.pdf

    Cheers,

    Cyril
     
    SirNW likes this.
  20. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,382
    Say, how about to make this tools as a standalone. So people can using it without unity editor? This way you guys doesn't have to update this tools everytime new unity released?
     
  21. Cyril-Jover

    Cyril-Jover

    Unity Technologies

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    Oct 28, 2015
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    I understand why it is painful for everyone to have it only in editor. The fact is it was more easy and fast to do it this way. It was also giving the opportunity to people to improve and understand what's under the hood. I think it is not impossible we find the time to do a standalone, but I can't tell when. It is not the last helping tool we want to release, so maybe with the next one ...

    Cheers,
     
  22. Cyril-Jover

    Cyril-Jover

    Unity Technologies

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    Oct 28, 2015
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    Hi kazlaaz, and all the people that have the black screen problem.
    Everything seems to be fixed since the Unity version 2018.2.19f1.

    Let me now if you still got some issues.

    Cheers,

    Cyril
     
  23. Grimreaper358

    Grimreaper358

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    Apr 8, 2013
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    Is this only for 2018.2.19f1?
    I tried on 2018.3.f2 and I get the same black screen. I also checked the asset store and GitHub to see if there was an update and there isn't. So I'm guessing 2018.2.19f1 is the only recent version supported?
     
  24. Cyril-Jover

    Cyril-Jover

    Unity Technologies

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    Oct 28, 2015
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    Hi Kazlaaz,
    It is weird ! Could you send me in PM one of the non-working data ?

    Cheers,

    Cyril
     
  25. Grimreaper358

    Grimreaper358

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    Apr 8, 2013
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    I was using 2017.4 LTS, don't remember which increment. That was working fine then I upgrade the project to 2018.3.0f2 after I saw your post.

    After the update, it went back to displaying black and the errors showed up as everyone else got when using a version not supported.

    upload_2018-12-14_8-46-25.png
     
  26. Flurgle

    Flurgle

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    May 16, 2016
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    368
    Is xNormal the best way to generate the required maps? Does anyone know a good way to do it inside Unity?
     
  27. mrtan007

    mrtan007

    Joined:
    Dec 14, 2018
    Posts:
    3
    Hi,i am having some issue about delighting tool. There are some problems in unity3D.What should i do?
     

    Attached Files:

  28. zbakonyi

    zbakonyi

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    Dec 17, 2018
    Posts:
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    Hello,

    There is clearly an issue with 2018.3.0f2. I'm also experiencing the black rendering issue. I also have Unity 5.6.5f1 and in that one the rendering is okay.
     
    Flurgle likes this.
  29. zbakonyi

    zbakonyi

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    Dec 17, 2018
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    I'm generating the maps inside xNormal. We also tried it with Marmoset. With the ones which I tried, I prefer the results coming out from xNormal. The results inside the Delighting tool (Unity...) are better. I did not played that much with the settings, etc. to figure out why...
     
    Flurgle likes this.
  30. mrtan007

    mrtan007

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    Dec 14, 2018
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    Hi,how to get this alpha map?
     

    Attached Files:

  31. mrtan007

    mrtan007

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    Dec 14, 2018
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    HI!


    How to do the alpha mask ? My result was the black
     
  32. Cyril-Jover

    Cyril-Jover

    Unity Technologies

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    Hi Flurgle !
    There is no way to generate these maps in Unity right now. The best tools are: Knald, Substance Designer and xNormal.

    Cheers,

    Cyril
     
    Flurgle likes this.
  33. Cyril-Jover

    Cyril-Jover

    Unity Technologies

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    Oct 28, 2015
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    Hi Kazlaaz,
    Could you send me in PM one of the non-working data ? This way I could reproduce the bug

    Cheers,

    Cyril
     
  34. Cyril-Jover

    Cyril-Jover

    Unity Technologies

    Joined:
    Oct 28, 2015
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    70

    Hi mrtan007,
    This particular Alpha map is the alpha channel of the Rock01 data sample Base Color texture


    2018-12-18_15-17-34.gif

    Depending of the baking software, this alpha channel will be automatically generated or it will be handy made. Is it what you ask ?

    Cheers,

    Cyril
     
  35. Jokermax

    Jokermax

    Joined:
    Dec 28, 2018
    Posts:
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    !SOLVED!: updating nvidia video driver from 398* to the current one 417.35 solved black output for me
    also:
    watch out for srgb toggle on textures, all textures except color should not be srgb

    Hello, i am getting black output in 2018.3.0f2 too with this in console:
    "Property safetyZoneParams in data context is not of a valid UnityEngine.Vector4
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)"
    update: test content(rock) freezes unity
     
    Last edited: Dec 28, 2018
  36. Cyril-Jover

    Cyril-Jover

    Unity Technologies

    Joined:
    Oct 28, 2015
    Posts:
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    Hi Jokermax !


    "!SOLVED!: updating nvidia video driver from 398* to the current one 417.35 solved black output for me"
    => Cool ! Thanks for sharing !

    "also: watch out for srgb toggle on textures, all textures except color should not be srgb"
    => Good advice ! don't forget that the easiest way to avoid errors is to use the naming convention _DLBC, DLAO ...
    this way the tool recognize wich type is the texture and import it correctly.

    "update: test content(rock) freezes unity"
    => The rock sample doesn't work after nvidia driver update ?

    Thanks for your help and for sharing !

    Cheers
     
  37. MWhite86

    MWhite86

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    Jan 11, 2019
    Posts:
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    Can you please edit the readmes to make it clear this only works in 2017.4 atm?
     
  38. MWhite86

    MWhite86

    Joined:
    Jan 11, 2019
    Posts:
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    Switched to 2017.4.18f1 and it's not black, but I'm getting colored squares all over the result. I'm trying to delight a headscan and I've tried reducing the BC's alpha to just the face, using a mask for just the face, rebaking normals and AO. Could there be an issue with uninstalling 2018 and installing 2017? Could it be because I'm using a Radeon GPU?
     
  39. Tarrag

    Tarrag

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    Nov 7, 2016
    Posts:
    136
    Had this problem also but now works. If it may help anyone, i'm using 2017.4.2 LTS, the problem I had is that in baking in XNormals, I was not baking the object space normals map correctly. It worked when I baked Normal map and untick Tangent space in the Normal map option. Cheers
     
  40. AcroQube

    AcroQube

    Joined:
    Mar 17, 2017
    Posts:
    1
    Hi, did you solve your problem? I am having the same one. It is frustrating...And I can't find that anyone else had that problem...
     
  41. benpret24

    benpret24

    Joined:
    Apr 4, 2019
    Posts:
    2
    Hi Guys,

    I am having the same issue. Only I am using 2017.3.1 and I got it working a few times with other map sets. Only with this last map set I am getting the black map issue.

    I have uploaded the maps in question. Can someone please have a look at them and tell me what I am doing wrong.

    https://www.dropbox.com/s/rnxxlnzgmqzx1br/TrunkSet01.zip?dl=0
     
  42. benpret24

    benpret24

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    Apr 4, 2019
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    2
    Nevermind, It turns out that my colour/exposure picker was on an empty spot
     
  43. PendingFox

    PendingFox

    Joined:
    Jan 15, 2017
    Posts:
    42
    Why is this tool not being updated again? I'm just curious.
     
  44. zfa07

    zfa07

    Joined:
    Jun 25, 2019
    Posts:
    3
    upload_2019-6-26_18-4-27.png upload_2019-6-26_18-4-47.png
    upload_2019-6-26_18-5-21.png
    I don't know where the problem is.-Try again.Please help me.
     
  45. zfa07

    zfa07

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  46. zfa07

    zfa07

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    Jun 25, 2019
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    你解决了这个问题吗?
     
  47. DanMihaila

    DanMihaila

    Joined:
    Feb 8, 2014
    Posts:
    1
    Hey!

    So I just started using the tool and wanted to plug in an asset to figure out how this works.
    I watched your video and tried to follow along, including the naming convention.
    I also installed Unity 2017.4 since as far as I saw on the forums it was not clear if it works or not past that version.

    The issue that I have is that the result is black! I saw that some other users had a similar issues (a few pages back) but didn't see any solution being posted or a cause for the issue.

    Is there anything in particular that I can try in order to fix it?
    Are there specific settings on the images that I should double check and make sure they are in order? (barely used Unity several years ago so I don't know my way around that well)
    If needed, I have no problem in making a package and sending it for troubleshooting.

    Cheers!
    Dan

    Screen with how it looks atm: delighting_error_01.JPG
     
  48. Cyril-Jover

    Cyril-Jover

    Unity Technologies

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    Oct 28, 2015
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    Hi Dan,
    Thanks a lot to use the tool !

    Your 2 normal maps look a bit strange. The first looks like a tangent space normal map (maybe I’m wrong, I probably need to have a bigger version to evaluate), the second has this overall bluish tint, that’t probably not a good sign (since the object is not a flat plane).
    Normal and Bent Normal maps have to be baked in world space.

    Can you tell me how you baked those maps ?

    Cheers,

    Cyril
     
  49. Cyril-Jover

    Cyril-Jover

    Unity Technologies

    Joined:
    Oct 28, 2015
    Posts:
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    Hi again,
    Btw, I suggest you to create a mask (like in the official tutorial) to exclude the green parts (moss I guess). The results will probably be much better!

    Cheers,

    Cyril
     
  50. PendingFox

    PendingFox

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    Jan 15, 2017
    Posts:
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    Is there any particular strategical reason why such a great tool isn't being updated for almost 2 years now?