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Daz3D to Unity - Full PBR setup - Complete tutorial

Discussion in 'General Discussion' started by cgarossi, Jan 28, 2017.

  1. cgarossi

    cgarossi

    Joined:
    Jun 23, 2013
    Posts:
    70


    This is an updated tutorial for my popular Daz3D to Unity video I did last year.

    This time we create a full PBR set up with AO maps baked in blender!
     
    vviking likes this.
  2. vviking

    vviking

    Joined:
    Mar 9, 2016
    Posts:
    3
    Thanks again! Hoping to use some of your workflow in importing architecture done with Inagoni Architools in Carrara. Not sure if the fbx from Carrara would work as nicely as the files created in Daz3D. Any idea?
     
  3. cgarossi

    cgarossi

    Joined:
    Jun 23, 2013
    Posts:
    70
    There should be no difference. I export using FBX 2012 ASCII from Daz.
     
    vviking likes this.
  4. kgdev2018

    kgdev2018

    Joined:
    Dec 1, 2017
    Posts:
    3
    There is an issue when importing the fbx on Unity: materials are all grayed out, and I can change them. I can't even find the "extract materials" option :(
     
    Parallax likes this.
  5. Parallax

    Parallax

    Joined:
    May 23, 2015
    Posts:
    39
    Where did the ability to extract materials or choose a materials folder go?