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Daz vs Character Creator for Unity URP

Discussion in 'General Discussion' started by McSwan, Aug 14, 2023.

  1. McSwan

    McSwan

    Joined:
    Nov 21, 2013
    Posts:
    126
    Hi,

    I'm trying to get the best characters I can imported into Unity - this is what I've learnt -



    I'd love to know if I can import CC skin material and Eyes into a Daz character, then I could have the best of both worlds.


    Daz pro's
    1. Daz has body morphs 2. Material export ok'ish. 3. Gen 8 good skeleton
    Daz neg
    1. Daz 9 and 8.1 bad skels. Materials not as good as Character Creator 2. Eye need more work

    Character Creator 4 pro's
    1. Great skels, 2. Great materials, Skin looks nicer in light 3. Soft cloth dynamics 4. Great eyes
    Neg
    1. NO BODY MORPHS!

    Can't combine them together (yet) If know how let me know in the comments! :(.
     
  2. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    i'd go with the one that gets you closest to what you want and if you need additional shapes get zbrush core or blender and do final touch ups or morph creation there.
     
    MadeFromPolygons and McSwan like this.
  3. McSwan

    McSwan

    Joined:
    Nov 21, 2013
    Posts:
    126
    I haven't made blendshapes/morphs in blender before - Is it hard and how long does it take to create one? I haven't used blender much before.
     
  4. spiney199

    spiney199

    Joined:
    Feb 11, 2021
    Posts:
    5,769
    They're called Shape Keys in Blender, to help you look for tutorials on them. And while I haven't used them much it's pretty straight forward. There'll be a million tutorials out there on how on how to do them. I can also see tons of tutorials on exporting them to Unity.
     
    Last edited: Aug 15, 2023
    McSwan likes this.
  5. McSwan

    McSwan

    Joined:
    Nov 21, 2013
    Posts:
    126
    Righto, I'll check it out -I imagine the process would be export to Unity, open the exported fbx in Blender, add back the morphs/shapekey/blendshapes, re-export back to unity, run the cc importer tools.
     
    MadeFromPolygons likes this.
  6. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    it may take a few days to figure out your pipeline on a technical level.

    the difficult part is making believable humans. it is really easy to mess them up, you'll have to spend time studying character art.