Search Unity

  1. Tune in to get all the latest Unity news live from Berlin on June 19, 6pm CEST. Set up a YouTube reminder!
    Dismiss Notice
  2. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  3. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

DAZ morphs to Unity Blendshape issue

Discussion in 'General Discussion' started by jococo, Jun 14, 2018 at 8:11 AM.

  1. jococo

    jococo

    Joined:
    Dec 15, 2012
    Posts:
    225
    Hello,

    When I import my DAZ figure (DAZ FBX export) with morphs into Unity I am noticing that the morphs that (in DAZ) that go from -100 to 100 only now allow blendshape range 0 to 100 in Unity.

    I am missing the -100 to o morph range which is needed.

    It's the neck length morph.

    Any ideas to fix this?

    DAZ 4.10, Unity2017, Unity 5.6

    FBX format 2013 ASCii

    Thanks,

    Joseph
     
  2. SpookyCat

    SpookyCat

    Joined:
    Jan 25, 2010
    Posts:
    2,956
    I believe this feature will be added in Unity 2018.3
     
  3. jilt

    jilt

    Joined:
    Nov 7, 2014
    Posts:
    43
  4. jococo

    jococo

    Joined:
    Dec 15, 2012
    Posts:
    225
    Awesome! Thanks to both of you :)
     
  5. jococo

    jococo

    Joined:
    Dec 15, 2012
    Posts:
    225
    2018.3?!?

    Wow that seems like a long time given we on 2018.1.5