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DAZ blendshape range off

Discussion in 'Animation' started by jococo, Jun 13, 2018.

  1. jococo

    jococo

    Joined:
    Dec 15, 2012
    Posts:
    231
    Hello,

    When I import my figure (DAZ FBX export) with morphs into Unity I am noticing that the morphs that (in DAZ) that go from -100 to 100 only now allow blendshape range 0 to 100 in Unity.

    I am missing the -100 to 0 morph range which is needed.

    It's the neck length morph.

    Any ideas to fix this?

    DAZ 4.10, Unity2017, Unity 5.6

    FBX format 2013 ASCii

    Thanks,

    Joseph