Hello, When I import my figure (DAZ FBX export) with morphs into Unity I am noticing that the morphs that (in DAZ) that go from -100 to 100 only now allow blendshape range 0 to 100 in Unity. I am missing the -100 to 0 morph range which is needed. It's the neck length morph. Any ideas to fix this? DAZ 4.10, Unity2017, Unity 5.6 FBX format 2013 ASCii Thanks, Joseph