Hello. I have been struggling with this for weeks. We develop Google VR Cardboard game. And I am trying to put a DAZ avatar in Unity 2019.4. I usually develop with Daz 3D Genesis 2. If I apply some animation on Genesis 8 in iClone v.7, it looks good. When I export an animated avatar to Unity, the avatar's face and body mesh are crushed as shown below. It didn't happen in Genesis 2. If I don't apply facial expressions, her face and body look good. I think the mesh is not working properly for some reason. Any help would be greatly appreciated.