Hi all, This is a strange issue I'm running into. I have a model which uses the skinned mesh renderer component, which seems to cause some seizure-inducing flashing when built and deployed onto the Mirage Solo headset. I have conducted some testing on my own behalf: 1. I have built the exact same project onto a Oculus Go, and this issue is not present. 2. I have replaced the skinned mesh renderer component with mesh filter + mesh renderer, and they seem to work fine on daydream as well. I'm developing on Mac, and my Unity version is 2018.3.1f1. I have attached some screenshots: This is what my game looks like in the editor compare to how it looks in the headset Here is a screenshot for my skinned mesh renderer component: If anyone else has encountered this, please feel free to share some thoughts. Thank you.